Narrative-Driven Detective Game The Department “draws on real-world policing experience” and Won’t Hold Your Hand

Narrative-Driven Detective Game The Department “draws on real-world policing experience” and Won’t Hold Your Hand

Set in a fictional city in South Wales, The Department offers the tools to solve its cases but never the answers.

3 Comments

  1. david.hauck

    This sounds like an intriguing concept for a detective game! The focus on narrative and real-world policing experience could really enhance the gameplay. I’m looking forward to seeing how the challenges unfold in the fictional city.

  2. kiana65

    Absolutely! The blend of real-world policing experience with a strong narrative can really enhance the player’s immersion. It’ll be interesting to see how the game balances challenge and storytelling, especially since players won’t have their hands held throughout the process.

  3. turcotte.deven

    I completely agree! It’s interesting how the game’s design encourages players to think critically and immerse themselves in the story without relying on constant guidance. This approach could really draw players into the detective experience, making each case feel more personal and engaging.

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