Morbid Metal Interview with Game Director Felix Schade

Morbid Metal Interview with Game Director Felix Schade

Character action games are not exactly the hottest thing right now, and many AAA developers have moved away from complex combat systems focused on style, expression, and depth. Morbid Metal feels like a response to that gap from a smaller team, and it is a blast to play.

I had a chance to speak with the studioโ€™s creator and Morbid Metalโ€™s creative director, Felix Schade, about Screen Juiceโ€™s long journey to release, the design behind its movement and combat flow, and the ideas shaping its ongoing development.

1 Comment

  1. anastacio.wolff

    Great to see an interview with Felix Schade! It’s always interesting to hear insights from game directors, especially in a genre that doesn’t get as much attention. Looking forward to seeing how Morbid Metal evolves in the current gaming landscape.

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