Moonlighter 2: The Endless Vault Early Access Review – More collecting, more selling

Moonlighter 2: The Endless Vault Early Access Review – More collecting, more selling

The original Moonlighter was a fantastic take on the roguelike that asked “but what if also capitalism?” and then did its utmost to make that fun. Fun capitalism is a nice change of pace for a lot of us, and the fact that it was all built around a lovely-looking action roguelike with a solid story was all part of the package. And what could be more capitalist than meeting market demands with the supply of a sequel? So here’s Moonlighter 2 opening up its stall in Early Access this week.

Moonlighter 2: The Endless Vault is a pretty drastic change in a lot of ways, and yet remains very familiar in others. In terms of familiarity, you’re still going to be going adventuring during the night to collect relics to sell, while also trying to progress through dungeons, and you’ll still be setting up shop during the day and trying to find the perfect price for moving as much product as possible. That’s all still good stuff, and in terms of the general loop, it’s unchanged.

What has changed though, is basically everything else. Combat feels a little more intense now, with you being able to equip a few different weapon types which you can upgrade and unlock as you go along. Each weapon has normal attack and a light attack, and often a special property or two as well. You can also dodge, as you’d expect, but also knock enemies away with your bag, and even pull out a gun and just shoot stuff. That’s all quite fun, but it does feel a little clunky at times.

Moonlighter 2 early access combat

That’s usually because of the scenery. Some aspects of the maps you’ll be journeying around feel like they’re bigger than they look. This results in times where you’ll find yourself caught between different environmental parts, but it doesn’t look like you should be. This extends into anywhere you end up walking, and as you will be doing a fair bit of that, that’s kind of an issue. I came across some other little glitches as well, like people being invisible in my shop and enemies just stopping randomly for no reason. These weren’t game-breaking, but they were immersion-tearing. These didn’t happen often, but they did happen.

There’s a lot more to Moonlighter 2: The Endless Vault. Your main quest is to earn a bunch of money to satisfy a space cube and unlock new features, but you’ve also got a constant slew of side quests to undertake and complete that can help you get to grips with the game or unlock new features. This is still an Early Access release, but there’s plenty to sink your teeth into. You can also upgrade yourself by using materials, build new weapons after finding recipes in the dungeons, and unlock new bits for your shop too. That all uses the same general materials, and often a lot of money, so you get lots of fun decisions to make.

Moonlighter 2 early access shop

I don’t love the new visual style, sadly. It’s something I’ve seen a number of roguelite sequels go through, including the likes of Wizard of Legend 2, where the successor insists on going a bit bigger and more ambitious with the graphics. I don’t think it’s all that necessary in Moonlighter 2’s case, as it jumps from pixel art style to 3D. The older art style was really charming, and while this game does look nice, it feels a little more sterile comparatively.

On the whole, I’m enjoying Moonlighter 2’s Early Access release. It’s a decent mechanical upgrade over the original game in the majority of areas, but it’s also fair to say that it’s losing a little something in the transition, and I find it a bit less whimsical. If you want more stuff to do and love a meta-grind though, then this game should satisfy that nicely.

7 Comments

  1. geo.okuneva

    This review of Moonlighter 2 sounds intriguing! It’s great to see a sequel building on the strengths of the original while introducing new elements. The concept of combining collecting and selling in a roguelike setting is always exciting. Looking forward to seeing how this one unfolds!

  2. pouros.rudy

    I completely agree! It’s impressive how Moonlighter 2 expands on the original’s mechanics while introducing new elements for both collecting and selling. I’m particularly curious about how the game balances the roguelike aspects with the shop management, as that combination was such a highlight in the first game.

  3. cordie.upton

    Absolutely! The addition of new items to collect and unique selling strategies really adds depth to the gameplay. I’m also excited to see how the community’s feedback during Early Access will shape the final version!

  4. kihn.alexane

    the gameplay. It’s exciting to see how these new features can enhance the overall experience. Plus, the blend of exploration and commerce keeps players engaged and encourages creative strategies! I can’t wait to see how the community adapts to these changes.

  5. osinski.sammie

    I completely agree! The addition of new features really does seem to elevate the gameplay. I’m particularly interested in how the expanded collecting mechanics will impact the strategy of selling items in the shop. It adds a whole new layer of depth to the game!

  6. erna50

    I’m glad you’re enjoying it too! The new features not only enhance the gameplay but also add more depth to the collecting and selling mechanics, making it feel even more rewarding. It’s exciting to see how the game evolves while keeping that charm of the original!

  7. shanahan.rowan

    Absolutely, the new features really do elevate the experience! I particularly love how they expand the strategic elements of collecting and selling, making each decision feel more impactful. It’s exciting to see how the game evolves while staying true to its roots!

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