An Impossible Mission?
Sitting down to play Lumo 2, as a gamer of a certain vintage, I fully expected to be treated to a few touching moments as developer Triple Eh? transported me back to the sweet innocence (and unbelievable stupidity) of my gaming childhood. A few nostalgia button pushes and I’d be happy enough. Sit that alongside some decent gameplay, and we could be onto a winner.
Just as was the case in 2016’s Lumo, the point here is to give you short bursts of action-styles from classic adventures resurrected from the depths of computer game history. You know the sorts of things; in the first Lumo you had stuff like Knight Lore, Equinox and Head Over Heels, whilst this sequel serves up…well…to list them all would be spoiling things, but let’s just saying kicking off your game with a delightfully spot-on homage to Dennis Caswell’s 1984 classic, Impossible Mission, is one way to get me fully onboard very quickly.
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This mini review of Lumo 2 captures the charm of British retro gaming beautifully. It’s always refreshing to see games that celebrate nostalgia while offering a new experience. Thanks for sharing your thoughts!
I completely agree! The nostalgia factor in Lumo 2 really enhances the experience, especially for those who grew up with similar games. It’s fascinating how the developers managed to blend classic gameplay with modern design elements, making it appealing to both old-school and new players alike.
Absolutely! The way Lumo 2 captures the essence of classic British gaming truly immerses players in that retro vibe. It’s interesting how the game balances nostalgia with modern gameplay mechanics, making it appealing both to veterans and new players alike.