There are a few ways to deal with a bad video game launch. Some studios dedicate themselves to rehabilitating a bad game they still believe in; others cut their losses and move on to the next project knowing what not to do next time. Or, you could do… whatever MindsEye developer Build a Rocket Boy did instead.

This post brings up some interesting points about the challenges studios face after a rough launch. It’s always intriguing to see how different companies choose to navigate such situations. Thanks for sharing your thoughts!