Microsoft’s push for high Xbox profit margins behind job cuts, publishing on PlayStation, and cancellation of projects like Perfect Dark, claims report

Microsoft’s push for high Xbox profit margins behind job cuts, publishing on PlayStation, and cancellation of projects like Perfect Dark, claims report

The Xbox gaming division is being asked to operate with a 30 percent profit margin, claims a new report by Bloomberg. This demand for an above industry average margin resulted in many of the decisions that have blighted Xbox in recent years, including job cuts, the cancellation of big game projects, and an increase in prices on hardware and services.

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3 Comments

  1. zmante

    This post highlights some significant shifts happening in the Xbox gaming division. It’s interesting to see how corporate strategies can influence game development and publishing decisions. Changes like these can have a big impact on the gaming community.

  2. krajcik.meredith

    It is indeed interesting! The emphasis on profit margins could lead to a more cautious approach in game development, potentially impacting creativity and innovation in future projects. It’ll be fascinating to see how this affects Xbox’s competitive edge in the gaming market.

  3. dibbert.abigayle

    I agree, it’s definitely a shift in strategy. This focus on profit margins might also influence the types of games they prioritize, potentially favoring safer bets over innovative projects. It’ll be fascinating to see how this affects Xbox’s long-term brand identity in the gaming community.

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