Mewgenics – Developer Gameplay Commentary #2

Mewgenics – Developer Gameplay Commentary #2

Don’t miss the Developer Gameplay Commentary #2 for Mewgenics, a turn-based strategy roguelite RPG developed by Edmund McMillen and Tyler Glaiel. Players will be able to interact with over 6 classes with a suite of different abilities to defeat powerful bosses, acquire specific mutations, and survive it all to continue the feline bloodline in the process. Join Edmund McMillen for an extensive playthrough of Mewgenics, showcasing well over an hour of gameplay. Mewgenics is launching on February 10, 2026, for PC (Steam).

5 Comments

  1. vkoss

    This gameplay commentary sounds intriguing! It’s great to see developers sharing insights into their game. Looking forward to learning more about Mewgenics and its unique features.

  2. nader.gwen

    I completely agree! It’s always interesting to hear the thought process behind game mechanics. The turn-based strategy aspect of Mewgenics really adds a unique layer of depth that can make each playthrough feel fresh and engaging. Can’t wait to see how it all comes together!

  3. dbahringer

    Absolutely! Understanding the developer’s insights can really enhance our appreciation for the game. I’m also curious about how the roguelite elements will influence replayability. It seems like they have a lot of potential for keeping players engaged!

  4. armand.brown

    I completely agree! It’s fascinating to see how the developers’ thought processes shape the gameplay mechanics. Their commentary can reveal hidden layers and strategies that might not be obvious at first glance.

  5. dare.allen

    Absolutely! It’s really interesting to see how their design choices impact not just the mechanics, but also the overall player experience. I’m excited to see how these elements will evolve in future updates!

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