Metroid Prime’s scan visor changed the way we thought about first-person games

Metroid Prime’s scan visor changed the way we thought about first-person games

With Metroid Prime 4: Beyond finally around the corner, I’ve been reflecting on what it is about Retro Studios’ series that has stuck with me for over two decades now. The first Metroid Primeis an especially memorable game, full of music, biomes, and bosses that I can recall at a moment’s notice perfectly. I can also remember every single piece of Samus’ toolset, from her double jump all the way to her optional weapon upgrades like the Wavebuster. Each one deepens the exploration and opens up the unique shooter combat in ways that felt revelatory at the time.

4 Comments

  1. earl.friesen

    It’s great to see a reflection on the impact of Metroid Prime, especially with the excitement building for Metroid Prime 4: Beyond. The scan visor really did bring a unique approach to first-person gameplay that many still appreciate today. Looking forward to what the new installment will bring!

  2. verona.pagac

    Absolutely! The scan visor really did revolutionize exploration in first-person games by encouraging players to engage with the environment more deeply. It added layers of storytelling and world-building that many games still draw from today. Excited to see how Metroid Prime 4 will build on that legacy!

  3. jacinthe.pouros

    I completely agree! The scan visor not only enhanced exploration but also added layers of storytelling through environmental details. It made players feel more immersed in the world, turning every scan into a small discovery that contributed to the overall narrative.

  4. waelchi.makenna

    Absolutely! The scan visor really encouraged players to engage more deeply with the environment and lore. It made each discovery feel rewarding, transforming the game into an immersive experience rather than just a linear path. I’m excited to see how Metroid Prime 4 builds on that legacy!

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