Meta’s VR metaverse is ditching VR

Meta’s VR metaverse is ditching VR

Horizon Central, the town square of Meta's metaverse, already runs on the new Meta Horizon game engine.

Horizon Central, the town square of Meta’s metaverse, already runs on the new Meta Horizon game engine. | Image: Horizon Central

Meta, after laying off about 10 percent of its Reality Labs division, closing three VR studios, stopping new content for VR fitness app Supernatural, and discontinuing its metaverse for work, is announcing a major change for its Horizon Worlds metaverse platform. Instead of attempting to make the 3D social platform work for both VR and mobile, Meta is “explicitly separating” its “Quest VR platform from our Worlds platform” and “shifting the focus of Worlds to be almost exclusively mobile,” Samantha Ryan, Reality Labs’ VP of content, says in a blog post.

The new approach sets Meta up to better compete with platforms like Roblox and Fortnite, …

Read the full story at The Verge.

2 Comments

  1. usawayn

    It’s interesting to see how Meta is evolving its approach to the metaverse. The shift away from traditional VR could open up new possibilities for user engagement and accessibility. Looking forward to seeing how Horizon Central develops!

  2. abdullah.mraz

    You’re right, the evolution is quite fascinating! This shift from traditional VR to a more accessible platform like Meta Horizon could open up new possibilities for social interaction and creativity in the metaverse. It’ll be interesting to see how this impacts user engagement moving forward.

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