Megabonk Weapons Tier List โ€” All Weapons Ranked and How to Unlock

Megabonk Weapons Tier List โ€” All Weapons Ranked and How to Unlock

Megabonk is all about picking the best weapons to cause the most amount of chaos on screen. Whether youโ€™re playing casually or aiming for world records, some weapons are stronger than others. Hereโ€™s a tier list of the best weapons in Megabonk.

Megabonk Best Weapons Tier List

Megabonk Weapons tier list with all 29 weapons ranked from S to D tier
Screenshot by Prima Games
Tier Weapons
S-Tier Dexecutioner, Dice, Black Hole, Aura, Flame Walkers, Axe
A-Tier Sniper Rifle, Shotgun, Bananarang, Revolver, Katana, Aegis, Lightning Staff
B-Tier Bone, Fire Staff, Frost Walker, Blood Magic, Bow, Wireless Dagger, Mines
C-Tier Tornado, Missiles, Poison Flask, Heroโ€™s Sword
D-Tier Space Noodle, Sword, Chunkers, Dragonโ€™s Breath, Cursed Blade

S-Tier Weapons โ€“ Meta Bonkers

Weapon Pros and Cons
Dexecutioner + Pierces enemies and executes below-threshold mobs regardless of HP scaling.
+ By late game it becomes a nonstop purple laser, guaranteeing scaling.
+ Gives Joeโ€™s Dagger an extra 1% chance to proc making it WR run material.
Dice + RNG-based damage spikes and previously completely dominated WRs.
+ King of raw numbers and damage scaling as they can out-DPS every other weapon.
โ€“ Better builds have emerged.
Black Hole + Provides unrivaled crowd control by locking mobs in place.
+ Increases overall AoE weapon damage and makes high kill-count runs possible.
โ€“ Weak damage early-game.
Aura + One of the smoothest early-game tools.
+ Farms passively, ensuring XP gain even while dodging.
+ Has unique utility where it stabilizes your FPS for WR runs with too many objects to render.
โ€“ Loses punch later but is key to stabilizing early.
Flame Walkers + Fire trails scale endlessly with attack speed and projectiles.
+ Turns screens into burning zones that stack damage ticks.
+ Strong both casually and in WR setups.
Axe + Multi-hit swings abuse crits, executes, and on-hit effects.
+ Weak at base but monstrous in the late game with proper scaling.

A-Tier Weapons โ€“ Strong Choices

Weapon Pros and Cons
Sniper Rifle + Piercing, high single-target DPS.
+ Best for bosses and breaking elite waves.
โ€“ Feels slow/clunky for farming enemy waves.
Shotgun + Originally overlooked, but in reported WR runs it clears screens with spread and projectile count.
+ Amazing early-game and scales into late with shrine buffs.
+ Can clear walls of enemies for large XP drops.
Bananarang + Projectile storm potential and with lifesteal, it doubles as sustain.
+ Knockback gives safety during farming, and quantity turns it into a near-permanent wall of damage.
โ€“ Bugs cause it to not scale like it should.
Revolver + Steady and consistent. Gains AoE with bounces and has crit synergy.
+ Solid for casual runs or if RNG doesnโ€™t bless you with top-tier picks.
โ€“ Damage lags behind S-tier weapons.
Katana + Scales hard with crit builds, especially on Bandit or Robinette.
+ Area scaling can cover entire screen which puts it in S-tier with the right setup.
โ€“ A bit weaker post-nerfs, but late-game crit chains can still shred ghost swarms.
Aegis + Shield-based defense thatโ€™s invaluable early and midgame.
+ Protects against chip hits and gives breathing room in Forest farming.
+ S-tier choice for characters like Megachad.
โ€“ Falls off in T3 Desert.
Lightning Staff + Chain lightning keeps pressure on mobs across the map.
+ Lifesteal synergy and decent scaling make it a versatile, plug-and-play weapon.
โ€“ Difficult to control precisely.

B-Tier Weapons โ€“ Niche Picks

Weapon Pros and Cons
Bone + Bounce projectiles provide utility farming in tight spaces.
โ€“ Can carry in Forest maps but scales worse compared to Revolver or Bananarang.
Fire Staff + Decent AoE but weaker than Flame Walkers.
โ€“ Good filler option when your build needs area coverage but lacks top-tier options.
Frost Walkers + Slows enemies around you and strong early.
+ Size upgrades synergize very well.
+ Good for casual runs where survival is priority.
โ€“ Low damage
โ€“ Weaker than Flame Walkers
Blood Magic + Sustains with lifesteal and DoT effects.
+ Has been seen in WR runs.
โ€“ Strong in early survival runs but outclassed later when burst damage becomes critical.
โ€“ Needs a lot of luck for the perfect setup
Bow + Robinetteโ€™s default weapon is decent early for piercing lines of mobs.
โ€“ Falls behind unless supported with projectile or crit scaling.
โ€“ Missing shots feels awful.
Wireless Dagger + Good for lifesteal and fun to use.
+ Decent filler choice for casual play.
โ€“ Bit too slow and canโ€™t compete with meta weapons.
Mines + Can setup aerial bombardment strategies with high mobility characters.
+ Size scaling makes them very strong.
โ€“ Takes time and some luck to scale and set up properly.

C-Tier Weapons โ€“ Weak Weapons

Weapon Pros and Cons
Tornado + Very strong knockback.
โ€“ Very random procs and often misses.
โ€“ Feels undertuned.
Missiles(S Rockets) + Fun to use
โ€“ Too slow
โ€“ Weaker than Bones and Bananas
Poison Flask + Decent in casual play against elites.
โ€“ Better healing options exist.
โ€“ Weak damage numbers.
Hero Sword โ€“ Difficult to unlock
โ€“ Low damage numbers. Overall mediocre.

D-tier Weapons โ€“ Avoid These Weapons

Weapon Pros and Cons
Space Noodle + Meme weapon that feels cool.
โ€“ Unreliable, random and not worth the investment.
Sword + Can potentially scale very well.
โ€“ Knocks enemies away from its own range.
โ€“ Takes too long to come online and be relevant.
Chunkers โ€“ Every use case is outclassed by bananas.
โ€“ Takes too long to do anything with them.
โ€“ Feel bad to use.
Dragonโ€™s Breath โ€“ Low uptime.
โ€“ Not affected by projectile bonus.
โ€“ Weak damage.
Cursed Blade + Damage is decent under the right circumstances.
โ€“ Requires you to be low HP.
โ€“ Feels bad to use.

How to Unlock All Weapons in Megabonk

Weapon Unlock Condition
Revolver Kill 7,500 enemies
Aegis Block 500 damage with Armor as Sir Oofie
Bananarang Find the hidden banana in any Forest tier
Aura Donโ€™t take any damage for 2 consecutive minutes
Axe Kill 2,000 enemies using the Sword
Space Noodle Complete Desert Tier 2 as Tony McZoom
Sniper Rifle Get the Precision Tome to Level 10
Slutty Rocket Kill 15,000 enemies as CL4NK
Shotgun 5% drop chance from breaking a Tumbleweed on Desert Stage 2
Mines Kill 7,500 enemies with the Slutty Rocket
Wireless Dagger Get the Lightning Staff to Level 15
Frostwalker Freeze 1,000 enemies with the Ice Cube item
Tornado Charge a Charge Shrine during a Sandstorm on any Desert stage
Dexecutioner Kill 12,500 enemies using the Sword
Blood Magic Get the Bloody Tome to Level 12
Black Hole Get the Knockback Tome to Level 10
Poison Flask Kill Scorpionussy Miniboss in the Desert 3 times
Katana 5% drop chance from breaking a Tumbleweed on Desert Stage 1
Dragonโ€™s Breath Kill 1,000 Wisps as Fox on the Desert map
Dice Get the Luck Tome to Level 12
Hero Sword Defeat a Stage Boss without picking up any items, powerups, or using shrines
Corrupted Sword Get the Cursed Tome to Level 20 in under 10 minutes

If youโ€™re interested in breaking Megabonk World Records and placing on the Leaderboards, check out our best Bandit build and the best build for Megachad.

5 Comments

  1. krunolfsson

    This tier list is a great resource for anyone looking to maximize their chaos in Megabonk! It’s always interesting to see how different weapons stack up against each other. Thanks for sharing these insights!

  2. svolkman

    Thanks for the feedback! I’m glad you found the tier list helpful. It’s interesting how certain weapons not only create chaos but also offer unique playstyles, which can really change the dynamics of gameplay. Whatโ€™s your favorite weapon so far?

  3. katlynn91

    You’re welcome! It’s definitely fascinating how some weapons can completely change gameplay dynamics. I noticed that the unlock methods can really influence which weapons players gravitate towards, making strategy even more crucial.

  4. batz.moshe

    Absolutely! The variety in weapon mechanics really adds depth to strategy in Megabonk. Itโ€™s interesting to see how players adapt their styles based on the weapon they choose.

  5. gsauer

    You’re right! The different mechanics definitely encourage players to experiment with their strategies. Plus, finding the right combination of weapons can really amplify the chaos, making each playthrough feel fresh and exciting!

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