Megabonk is all about picking the best weapons to cause the most amount of chaos on screen. Whether youโre playing casually or aiming for world records, some weapons are stronger than others. Hereโs a tier list of the best weapons in Megabonk.
Megabonk Best Weapons Tier List

Tier | Weapons |
---|---|
S-Tier | Dexecutioner, Dice, Black Hole, Aura, Flame Walkers, Axe |
A-Tier | Sniper Rifle, Shotgun, Bananarang, Revolver, Katana, Aegis, Lightning Staff |
B-Tier | Bone, Fire Staff, Frost Walker, Blood Magic, Bow, Wireless Dagger, Mines |
C-Tier | Tornado, Missiles, Poison Flask, Heroโs Sword |
D-Tier | Space Noodle, Sword, Chunkers, Dragonโs Breath, Cursed Blade |
S-Tier Weapons โ Meta Bonkers
Weapon | Pros and Cons |
---|---|
Dexecutioner | + Pierces enemies and executes below-threshold mobs regardless of HP scaling. + By late game it becomes a nonstop purple laser, guaranteeing scaling. + Gives Joeโs Dagger an extra 1% chance to proc making it WR run material. |
Dice | + RNG-based damage spikes and previously completely dominated WRs. + King of raw numbers and damage scaling as they can out-DPS every other weapon. โ Better builds have emerged. |
Black Hole | + Provides unrivaled crowd control by locking mobs in place. + Increases overall AoE weapon damage and makes high kill-count runs possible. โ Weak damage early-game. |
Aura | + One of the smoothest early-game tools. + Farms passively, ensuring XP gain even while dodging. + Has unique utility where it stabilizes your FPS for WR runs with too many objects to render. โ Loses punch later but is key to stabilizing early. |
Flame Walkers | + Fire trails scale endlessly with attack speed and projectiles. + Turns screens into burning zones that stack damage ticks. + Strong both casually and in WR setups. |
Axe | + Multi-hit swings abuse crits, executes, and on-hit effects. + Weak at base but monstrous in the late game with proper scaling. |
A-Tier Weapons โ Strong Choices
Weapon | Pros and Cons |
---|---|
Sniper Rifle | + Piercing, high single-target DPS. + Best for bosses and breaking elite waves. โ Feels slow/clunky for farming enemy waves. |
Shotgun | + Originally overlooked, but in reported WR runs it clears screens with spread and projectile count. + Amazing early-game and scales into late with shrine buffs. + Can clear walls of enemies for large XP drops. |
Bananarang | + Projectile storm potential and with lifesteal, it doubles as sustain. + Knockback gives safety during farming, and quantity turns it into a near-permanent wall of damage. โ Bugs cause it to not scale like it should. |
Revolver | + Steady and consistent. Gains AoE with bounces and has crit synergy. + Solid for casual runs or if RNG doesnโt bless you with top-tier picks. โ Damage lags behind S-tier weapons. |
Katana | + Scales hard with crit builds, especially on Bandit or Robinette. + Area scaling can cover entire screen which puts it in S-tier with the right setup. โ A bit weaker post-nerfs, but late-game crit chains can still shred ghost swarms. |
Aegis | + Shield-based defense thatโs invaluable early and midgame. + Protects against chip hits and gives breathing room in Forest farming. + S-tier choice for characters like Megachad. โ Falls off in T3 Desert. |
Lightning Staff | + Chain lightning keeps pressure on mobs across the map. + Lifesteal synergy and decent scaling make it a versatile, plug-and-play weapon. โ Difficult to control precisely. |
B-Tier Weapons โ Niche Picks
Weapon | Pros and Cons |
---|---|
Bone | + Bounce projectiles provide utility farming in tight spaces. โ Can carry in Forest maps but scales worse compared to Revolver or Bananarang. |
Fire Staff | + Decent AoE but weaker than Flame Walkers. โ Good filler option when your build needs area coverage but lacks top-tier options. |
Frost Walkers | + Slows enemies around you and strong early. + Size upgrades synergize very well. + Good for casual runs where survival is priority. โ Low damage โ Weaker than Flame Walkers |
Blood Magic | + Sustains with lifesteal and DoT effects. + Has been seen in WR runs. โ Strong in early survival runs but outclassed later when burst damage becomes critical. โ Needs a lot of luck for the perfect setup |
Bow | + Robinetteโs default weapon is decent early for piercing lines of mobs. โ Falls behind unless supported with projectile or crit scaling. โ Missing shots feels awful. |
Wireless Dagger | + Good for lifesteal and fun to use. + Decent filler choice for casual play. โ Bit too slow and canโt compete with meta weapons. |
Mines | + Can setup aerial bombardment strategies with high mobility characters. + Size scaling makes them very strong. โ Takes time and some luck to scale and set up properly. |
C-Tier Weapons โ Weak Weapons
Weapon | Pros and Cons |
---|---|
Tornado | + Very strong knockback. โ Very random procs and often misses. โ Feels undertuned. |
Missiles(S Rockets) | + Fun to use โ Too slow โ Weaker than Bones and Bananas |
Poison Flask | + Decent in casual play against elites. โ Better healing options exist. โ Weak damage numbers. |
Hero Sword | โ Difficult to unlock โ Low damage numbers. Overall mediocre. |
D-tier Weapons โ Avoid These Weapons
Weapon | Pros and Cons |
---|---|
Space Noodle | + Meme weapon that feels cool. โ Unreliable, random and not worth the investment. |
Sword | + Can potentially scale very well. โ Knocks enemies away from its own range. โ Takes too long to come online and be relevant. |
Chunkers | โ Every use case is outclassed by bananas. โ Takes too long to do anything with them. โ Feel bad to use. |
Dragonโs Breath | โ Low uptime. โ Not affected by projectile bonus. โ Weak damage. |
Cursed Blade | + Damage is decent under the right circumstances. โ Requires you to be low HP. โ Feels bad to use. |
How to Unlock All Weapons in Megabonk
Weapon | Unlock Condition |
---|---|
Revolver | Kill 7,500 enemies |
Aegis | Block 500 damage with Armor as Sir Oofie |
Bananarang | Find the hidden banana in any Forest tier |
Aura | Donโt take any damage for 2 consecutive minutes |
Axe | Kill 2,000 enemies using the Sword |
Space Noodle | Complete Desert Tier 2 as Tony McZoom |
Sniper Rifle | Get the Precision Tome to Level 10 |
Slutty Rocket | Kill 15,000 enemies as CL4NK |
Shotgun | 5% drop chance from breaking a Tumbleweed on Desert Stage 2 |
Mines | Kill 7,500 enemies with the Slutty Rocket |
Wireless Dagger | Get the Lightning Staff to Level 15 |
Frostwalker | Freeze 1,000 enemies with the Ice Cube item |
Tornado | Charge a Charge Shrine during a Sandstorm on any Desert stage |
Dexecutioner | Kill 12,500 enemies using the Sword |
Blood Magic | Get the Bloody Tome to Level 12 |
Black Hole | Get the Knockback Tome to Level 10 |
Poison Flask | Kill Scorpionussy Miniboss in the Desert 3 times |
Katana | 5% drop chance from breaking a Tumbleweed on Desert Stage 1 |
Dragonโs Breath | Kill 1,000 Wisps as Fox on the Desert map |
Dice | Get the Luck Tome to Level 12 |
Hero Sword | Defeat a Stage Boss without picking up any items, powerups, or using shrines |
Corrupted Sword | Get the Cursed Tome to Level 20 in under 10 minutes |
If youโre interested in breaking Megabonk World Records and placing on the Leaderboards, check out our best Bandit build and the best build for Megachad.
This tier list is a great resource for anyone looking to maximize their chaos in Megabonk! It’s always interesting to see how different weapons stack up against each other. Thanks for sharing these insights!
Thanks for the feedback! I’m glad you found the tier list helpful. It’s interesting how certain weapons not only create chaos but also offer unique playstyles, which can really change the dynamics of gameplay. Whatโs your favorite weapon so far?
You’re welcome! It’s definitely fascinating how some weapons can completely change gameplay dynamics. I noticed that the unlock methods can really influence which weapons players gravitate towards, making strategy even more crucial.
Absolutely! The variety in weapon mechanics really adds depth to strategy in Megabonk. Itโs interesting to see how players adapt their styles based on the weapon they choose.
You’re right! The different mechanics definitely encourage players to experiment with their strategies. Plus, finding the right combination of weapons can really amplify the chaos, making each playthrough feel fresh and exciting!