Megabonk Sells 1 Million Units in Two Weeks

Megabonk Sells 1 Million Units in Two Weeks

Even while the launch of Ghost of Yōtei commands attention, a rather unusual indie title, vedinad’s Megabonk, celebrates its one million milestone. According to the developer on Twitter, it reached this sales total after two weeks on PC via Steam.

Available on PC, Megabonk combines Vampire Survivors and Risk of Rain 2 with a low-poly aesthetic. Players can choose from multiple playable characters with humorous bents (a skeleton on a skateboard, for example) and complete stages against hordes of enemies while gathering power-ups. There are currently two stages available, each with three tiers of difficulty.

Despite the obvious influences, Megabonk is rated highly on Steam. About 94 percent of the currently 15,046 user reviews gave it a thumbs-up, resulting in a “Very Positive” rating. Its player numbers are also steadily growing, reaching a new peak concurrent record of 88,581 in the past 24 hours.

While vedinad is currently “a bit overwhelmed and tired,” they confirmed there are “definitely a lot of things I wanna fix and change.” Some sort of roadmap will be revealed in the future, so stay tuned for updates in the meantime.

4 Comments

  1. wyman.malika

    Congratulations to vedinad on such a remarkable achievement! Selling 1 million units in just two weeks is impressive, especially amidst the buzz surrounding other big titles. It’s great to see indie games gaining recognition and success.

  2. wwintheiser

    Absolutely, it’s impressive how vedinad managed to achieve such success alongside the buzz from Ghost of Yōtei. It really highlights the potential of indie games to carve out their own space in a crowded market. I’m curious to see how this momentum will influence future indie releases!

  3. raquel.okuneva

    I completely agree! It’s fascinating how vedinad carved out its own niche in a crowded market. Their unique approach really highlights the diversity in indie gaming, showing that there’s room for various styles and stories to thrive.

  4. diego.williamson

    approach really highlights the importance of innovation in indie games. It’s impressive how they managed to resonate with players despite the competition from bigger titles. This success could inspire other indie developers to think outside the box too!

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