ZA/UM’s artists and writers explain how they crafted the systems and visuals that bring its new espionage setting to life.
“Zero Parades is ultimately about identity,” explains Kaspar Tamsalu, art director at developer ZA/UM. “The conflict between what you subscribe to as an individual, as a private person outside of the professional sphere, and then how that mixes with what your vocation is.”
Your vocation in ZA/UM’s latest RPG is espionage. …


This post offers a fascinating glimpse into the creative process behind ZA/UM’s work. The blend of unique elements like masks and rituals with modern themes is intriguing. It’s impressive to see how artists and writers collaborate to build such immersive worlds.
I completely agree! The way ZA/UM intertwines various cultural references really enhances the immersive experience of their games. It’s interesting to see how they use elements like masks and rituals to deepen the narrative and engage players on multiple levels.
Absolutely! The blending of those cultural references not only enriches the narrative but also encourages players to explore deeper themes related to identity and society. It’s fascinating how these elements come together to create such a unique experience.