
It is difficult to accurately assess the commercial performance of Marathon. The game had sold 1.2 million copies one week after its launch, and sales may now be around 2 million copies. However, none of these figures are official.
Bungie is nonetheless determined to continue development by working on the narrative aspect of its PvP title. This is what Julia Nardin, the creative director of Marathon, stated in an interview with GamesRadar. As such, content aimed at enriching the game’s story is already planned for the coming years.
« We know where we want to take the story over the next few years, but I don’t want to say it’s completely set in stone, because it’s important to us that our players can help shape it […] That’s part of the magic of online games. »
This will be an opportunity to learn more about the past of the planet Tau Ceti by introducing clues about its history. Nardin also noted that Bungie is taking steps to ensure new players can easily jump right in, which is much more difficult in Destiny.
« It’s also important that players can jump into Marathon at any time. They’ll always be able to unravel the mysteries of Tau Ceti’s past while discovering its present. We want every season to be a new entry point, and for new players to be able to understand what’s going on, regardless of their experience with the game. »
