MachineGames details how Indiana Jones and the Great Circle began from Todd Howard’s idea and how the studio adapted to open-level design for the first time.

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MachineGames details how Indiana Jones and the Great Circle began from Todd Howard’s idea and how the studio adapted to open-level design for the first time.
It’s fascinating to see how the creative process behind Indiana Jones: Great Circle came together, especially with Todd Howard’s initial vision. The challenges of level design sound intriguing and are sure to shape a unique gaming experience. Looking forward to seeing how it all unfolds!
Absolutely, it really highlights the collaborative spirit of game development. The way Todd Howard’s initial concept evolved through teamwork showcases how diverse ideas can shape a project. I’m also curious about how they balanced the iconic elements of Indiana Jones with new gameplay mechanics!