Synaesthesia Never Felt So Good

HIGH Tutorials that help me get better at Lumines.
LOW Visual overload can make it hard to focus.
WTF How is the soundtrack this good?
TRANSCRIPT:
Hi everyone, Eugene Sax here with another review from GameCritics.com.
I havenāt played a lot of Lumines, historically.
The remastered version from 2018 was my first intro to the series, and honestly⦠well, I didnāt really enjoy that first pass at it. It felt too loud, both audio and visually, and I couldnāt wrap my head around the horizontal puzzle style. Knowing that the people behind Tetris Effect were also behind Lumines, though, I wanted to give it another shot and see if this new entry was a better way to get into this franchise.
Mea culpa, Lumines ā I was wrong about you. (At least in some ways.)
Lumines: Arise is a block dropping puzzle in conversation with Tetris, but rather than the classic tetrominos filling horizontal lines, it instead focuses on asking the player to create 2Ć2 blocks anywhere on a horizontal plane. Blocks drop from the top of the screen, and players need to move them around in order to create 2Ć2, 3Ć3, or larger, in order to score points. A ātimelineā moves across the screen and erases any complete blocks it comes across, clearing more room for players to create more blocks, and so on. There is also a rare āchain blockā that will allow all linked blocks of the same color to be erased from the timeline, even if theyāre not in the shape of a square.
The big mechanical addition to this version is āburstā.
As players create blocks, a meter will fill at the top of the playfield. At any point, players will be able to activate the burst, which then stops blocks from falling for a few moments. If players can create a block during this burst period, it will cause blocks of the opposite color to fly above the screen. Players can continue and make more fly up. All of those blocks come rushing back down once the burst is over, then creating a large chunk of squares to combo with.
Gameplay is broken up into a couple of modes for Arise.
Journey takes players through sets of stages (four or five, normally) with increasing difficulty as things progress. Playlist mode allows players to combine their favorite stages together in a custom order to play, or just to watch if they want to take in the visuals and music. Lastly, thereās multiplayer, which consists of some solo leaderboard competition or battle modes.
I also will shout out the tutorials specifically as Arise tailors them to new players and gives small missions that make it easy to understand and learn not only how to play, but also how to grasp more advanced techniques. These tutorials made me better in a way other puzzle titles havenāt.
At this point in the review, it feels a little like burying the lead to only just now mention the visuals and the music.
Since each stage only has two colors players need to match, this mechanical simplicity allows for some creative and striking ways to keep the play field visually interesting, and the developers lean hard into delivering over-the-top sound and graphics, far above what you might expect for a puzzle title.
One in particular that I enjoyed was a food-themed level. Blocks started as red apples and green melons, but then changed to broccoli and tomatoes as I got further in, while classical string music played in the background. Another had orbs of fish and hermit crab shells that changed color to reflect the sun setting on the beach landscape behind the playfield while listening to slow, smooth pop vocals. The visuals and music combine masterfully to pull players into Arise on a level above just block-matching, and it eats up time in a way that hasnāt happened to me in a long while.
With that said, some of the levels do get overwhelming as previous versions of the game. However, there is a moment of pause and the music fades out between each song, giving a welcome break to catch your breath and reset before going into the next stage. There are also a wealth of accessibility options that allow players to adjust any of the visual stimuli including background effects, particle effects on the playfield, and so on. If itās too much to take in visually, it can be turned down.
While my memories of playing it in the past werenāt great, the masterful music and visual presence combined in Lumines: Arise really turned me around on the series. Itās not one to miss!
For me, Lumines: Arise gets 8.5 blocks exploding into glitter out of 10.
Disclosures:Ā This game is developed byĀ Enhance and Monstars, Inc. and published by Enhance. It is currently available onĀ PS5, PSVR2 and PC. This copy of the game was obtained viaĀ publisherĀ and reviewed on theĀ PC.Ā ApproximatelyĀ 6.5 hours of playĀ were devotedĀ to the single-player mode, and the game was completed.Ā Around 1 hour was spent in multiplayer modes.
Parents:Ā According to theĀ ESRB, this game is ratedĀ EĀ and containsĀ Mild Fantasy Violence.Ā Ā The blocks will explode into particles on screen, fantasy violence amounts to spiders and snakes that fight each other in the background (but these can be turned off in accessibility menus).
Colorblind Modes:Ā ThereĀ are multiple colorblind modesĀ available.
Deaf & Hard of Hearing Gamers:Ā Sound is not needed to complete the game. Captions for character dialogue can be resized. The game is fully accessible.

Remappable Controls:Ā The controls are completely remappable.


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Great review! It’s always exciting to see a game that combines unique visuals and engaging gameplay. The tutorials sound like a helpful addition for players looking to improve. Looking forward to trying it out!
Thanks for your thoughts! The blend of sound and visuals in Lumines really enhances the experience, making it feel like a true sensory journey. Itās fascinating how such elements can elevate a game beyond just its mechanics.
Absolutely, the way the music syncs with the visuals is truly captivating! Itās interesting how that combination can actually affect gameplay strategy, making you more attuned to the rhythm. Have you found any particular tracks that resonate with you?
Absolutely, the way the music syncs with the visuals is truly captivating! Itās interesting how that synergy can enhance the gameplay experience, making each level feel like a unique performance. I found that certain soundtracks really elevate my focus and strategy while playing.
Absolutely, the way the music syncs with the visuals is truly captivating! Itās interesting how that connection enhances the overall gameplay experience, making each session feel more immersive. The rhythm really adds a layer of strategy, especially during those intense moments!