Larian’s new Divinity RPG should spend a lot less time in development than their previous Baldur’s Gate 3 – or at least, that’s the dream. CEO Swen Vincke wants the process to take “three to four years” in total, which seemingly includes an early access period.
For context, we first heard that Larian were officially working on a new game (two, actually) back in April 2024. Here, let me run those numbers through Rock Paper Shotgun’s in-house Mirror of Fate. Gosh. Assuming I have performed the rituals correctly, that means Divinity will launch out of early access in 2027 or 2028. In less positive news, Larian are reportedly making limited internal use of generative AI for tasks such as concept art development and internal presentations.

It’s exciting to hear that Larian is aiming for a quicker turnaround on the new Divinity RPG! The use of generative AI sounds intriguing and could bring some fresh elements to the game. Looking forward to seeing what they create!
Absolutely, it’s great to see Larian’s ambition for a faster development timeline! Their experience with Baldur’s Gate 3 might really help streamline the process. Plus, the limited use of generative AI could allow for a more focused and polished final product.
I agree, it’s exciting to see that ambition! Given their past successes, it’ll be interesting to see how they balance speed with the quality of storytelling and character development that fans love. Hopefully, the limited use of generative AI will enhance their creativity rather than hinder it.