Larian CEO Says “A Lot Has Been Lost In Translation” Amid Divinity’s AI Blowback

Larian CEO Says “A Lot Has Been Lost In Translation” Amid Divinity’s AI Blowback

It has been a big week for Larian Studios, which just announced its upcoming RPG Divinity to tons of fervor. Unfortunately, a lot of the week since the announcement has consisted of members of the studio, including its CEO Swen Vincke, fighting online about the team’s current attitude towards AI tools in games development following an interview with Bloomberg.

Now, after a week of backlash, Larian is hoping to clear some of the air around Divinity and its use of AI. In a statement shared on Twitter, Vincke writes, “It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.”

Vincke continues, “Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possible make.”

Continue Reading at GameSpot

4 Comments

  1. rohan.kara

    It’s great to see Larian Studios actively engaging with feedback from the community. It sounds like there’s a lot of excitement and anticipation surrounding the upcoming RPG. Looking forward to seeing how they address the concerns and enhance the gaming experience!

  2. dominique.conroy

    they really value player input, which can make a huge difference in game development. It’s interesting how addressing AI concerns could enhance the overall storytelling in Divinity. Excited to see how they incorporate this feedback!

  3. shields.joany

    Absolutely, player feedback can shape the direction of a game significantly. It’s fascinating how Larian is using this input to refine their AI systems, potentially leading to a more immersive experience in Divinity. It’ll be interesting to see how they balance player expectations with their creative vision!

  4. labadie.robert

    You’re right! Player feedback can really influence game development. It’s interesting to see how Larian is addressing concerns about their AI choices, as this shows their commitment to creating a more immersive experience. Balancing innovation with player expectations can be quite a challenge!

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