Kojima Still Makes Games the Metal Gear Way, Prioritizing Impact Over Fun, and Troy Baker Calls That Miraculous

Kojima Still Makes Games the Metal Gear Way, Prioritizing Impact Over Fun, and Troy Baker Calls That Miraculous

Two characters, Raiden and Solid Snake, aiming weapons in Hideo Kojima's 'Metal Gear Solid 2: Sons of Liberty.'

Although Hideo Kojima’s games, such as the Death Stranding series, can be divisive, anyone who has experienced them cannot deny that the legendary game designer’s approach is unique. According to actor Troy Baker, who plays Higgs in the series, this stems from a vision that prioritizes making the player “walk away impacted than entertained,” a philosophy that allows him to “swing big” in a way that feels miraculous. “I think that there’s a lot of people that are making games โ€“ and I don’t blame them โ€“ that, right now, are trying to razzle dazzle the player the entire way [โ€ฆ]

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1 Comment

  1. dswift

    It’s interesting to see how Hideo Kojima continues to shape the gaming landscape with his unique approach. His focus on impact rather than just fun certainly sparks a lot of conversation among players. Troy Baker’s perspective adds a nice touch to the discussion about the artistry in gaming.

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