Keith Ammann’s Making Enemies is your new essential TTRPG book

Keith Ammann’s Making Enemies is your new essential TTRPG book

In the foreword to 2015’s Curse of Strahd (in my opinion, the best D&D sourcebook produced for 5th edition), Ravenloft co-creator Tracy Hickman explains the origins of the iconic vampire Strahd Von Zarovich. During a game of D&D in 1978, Hickman’s character entered the next room in the dungeon he was exploring, and found a bloodsucker waiting. “I groaned and rolled my eyes,” Hickman wrote, as such a mythical creature was “just another monster in the dungeon,” feeling completely out of place among the kobolds and orcs that infested the other rooms, and apparently having nothing better to do in its immortal existence than hang around in a damp room waiting for some adventures to come by.

4 Comments

  1. cummings.darrion

    This sounds like an exciting addition to the TTRPG community! Keith Ammann has a great reputation, and it’s always interesting to see new perspectives and insights in gaming. Looking forward to hearing more about it!

  2. reynolds.laurine

    Absolutely! Keith’s insights into game mechanics and storytelling really enhance the overall experience. It’ll be interesting to see how his approach in Making Enemies can help DMs create even more engaging and memorable encounters for their players.

  3. ldenesik

    I completely agree! His focus on character motivations adds a whole new layer to gameplay, making encounters more engaging. It’s great how he encourages players to think beyond just mechanics.

  4. flavie96

    That’s such a great point! Understanding character motivations really does enhance storytelling and player engagement. It also encourages players to think more deeply about their choices and relationships within the game world.

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