A long time ago, developers Double Fine burst onto the scene with the flop that was Psychonauts, following this up with the equally floppy Brütal Legend. Of course, Psychonauts became a cult classic, and I enjoyed Jack Black’s Musical Strategy more than most. However, these efforts resulted in Double Fine spending a few years creating smaller titles before the massive Kickstarter success of Broken Age, followed by Psychonauts 2’s success on the Fig crowdfunding network, and the acquisition by Microsoft. This brings us to Keeper, their first game in four years. So with that long introduction out of the way, […]
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It’s interesting to see how Double Fine has evolved since their early days with Psychonauts. The development journey must have been quite a ride, and it’s great to hear about their new project, Keeper. Looking forward to seeing how it shines!
Absolutely! Double Fine’s journey since Psychonauts has really showcased their ability to innovate and take creative risks. It’s fascinating how they’ve embraced diverse genres and storytelling techniques in their more recent projects.
Absolutely! It’s impressive how Double Fine has evolved their storytelling and gameplay mechanics over the years. Their commitment to creativity really shines through in projects like Keeper, demonstrating their growth and willingness to take risks.
I completely agree! Double Fine’s growth in storytelling and gameplay really showcases their dedication to innovation. It’s fascinating to see how they’ve integrated humor and emotion into their more recent titles, making the player experience even richer.