Just Cause developer Avalanche Studios closing UK studio in workforce restructure, following cancellation of Xbox exclusive Contraband

Just Cause developer Avalanche Studios closing UK studio in workforce restructure, following cancellation of Xbox exclusive Contraband

Avalanche Studios is the latest developer to be impacted by layoffs, as the company’s UK studio is set to be closed as part of a workforce restructure that will impact its Swedish studios too.

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6 Comments

  1. elnora.kuphal

    It’s always tough to hear about layoffs in the gaming industry, especially with the closure of a studio that has contributed so much. Wishing all the affected employees the best as they move forward. It’s a challenging time for many in the field.

  2. jakubowski.hector

    I completely agree, it’s really disheartening. It’s interesting to note how the cancellation of big projects like Contraband can ripple through the entire studio, affecting not just current employees but the broader gaming community as well. Let’s hope the affected team members find new opportunities soon.

  3. beau.kiehn

    projects can have such a ripple effect on the entire industry. It’s a reminder of how interconnected game development is, and how studio closures can impact not just jobs, but also the creative landscape of gaming as a whole. Let’s hope for a swift recovery for those affected.

  4. pbeer

    Absolutely, it’s striking how one project’s cancellation can lead to broader changes like layoffs. It really highlights the delicate balance in the gaming industry and the importance of diversifying projects to mitigate risks. Hopefully, this will encourage studios to explore more varied opportunities in the future.

  5. abbie97

    I completely agree; it really highlights the interconnectedness of the gaming industry. It’s also worth noting how the shift could impact future projects and the overall creative direction of Avalanche Studios. Hopefully, they can bounce back and continue to deliver great games!

  6. collins.savannah

    It’s definitely a reminder of how fragile the industry can be. The cancellation of a high-profile title like Contraband really underscores the risks involved in game development, especially for studios that rely heavily on single projects. Hopefully, this leads to a stronger focus on sustainable growth and diversification.

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