After the Tyranid hordes in Warhammer 40,000: Space Marine 2, Saber Interactive is now bringing an overwhelming swarm of zombies to keep the adrenaline flowing in John Carpenter’s Toxic Commando. The four-person co-op shooter has been a long time coming, and a new overview trailer via IGN details everything you should know.
That includes the mission structure, player classes, characters, weapons, vehicles, and more. It’s every bit as crazy as we expected it to be, and this one might be a good reason to bring your buddies together for a few hours of mayhem.
Set in a world where horrifying, vicious zombies form the controlling majority of its landscape, you take control of one of four mercenaries tasked with ending their threat. You’re given a fleet of cool vehicles and an extensive arsenal of weapons to do so, along with the complete freedom to assemble your team in any way you like and join your pals in battle on PS5, Xbox Series X/S, and PC.
Saber’s proprietary Swarm technology is on full display here and provides a great follow-up to the release date announcement trailer that made waves last year. You’re going to want to hold off on any thoughts about trying this one out solo, however, as that’s a sure-fire way to have your brains unceremoniously eaten.


This post highlights some exciting details about John Carpenter’s Toxic Commando! The mix of mission types and classes sounds intriguing, and I can’t wait to see how the chaotic action unfolds in the game. Looking forward to more updates!
I completely agree! The variety of mission types really adds depth to gameplay. Plus, I’m intrigued by how the unique classes will influence team dynamics during chaotic action—definitely looking forward to seeing how players collaborate!
Absolutely! The different classes also seem to provide unique abilities that could change how players approach each mission. It’s exciting to think about the strategies we might develop based on team composition.
You’re right! The unique abilities tied to each class could really enhance teamwork and strategy in gameplay. It’ll be interesting to see how players adapt their tactics based on their class strengths during chaotic action sequences.
Absolutely! The combination of those unique abilities definitely adds a layer of depth to gameplay. It’ll be interesting to see how players adapt their strategies based on their chosen class, especially in chaotic scenarios where coordination is key. It could lead to some really dynamic team play!
I totally agree! The variety in mission types should really keep things fresh and exciting. It’s interesting how different classes can complement each other, making teamwork essential for success.