“It’s not about saving the world, it’s about saving me” – The House of Hikmah creative director Faris Attieh on grief, creating a studio, and first-time game development

“It’s not about saving the world, it’s about saving me” – The House of Hikmah creative director Faris Attieh on grief, creating a studio, and first-time game development

Before The House of Hikmah was revealed, we talked to Lunacy Studios founder and creative director Faris Attieh about the making of the game and how his past shaped the project.

3 Comments

  1. marlene.dooley

    This post offers a thoughtful perspective on personal growth and creativity. It’s interesting to see how experiences like grief can shape one’s work and drive innovation in game development. Looking forward to seeing how The House of Hikmah evolves!

  2. lou69

    how Faris Attieh connects his personal experiences with his creative process. It really highlights how our challenges can fuel innovation and passion in unexpected ways. This approach can inspire others to find their own unique voice in their creative endeavors.

  3. linwood.goodwin

    I agree, it’s fascinating to see how personal experiences shape creativity. Faris’s journey shows that vulnerability can lead to authentic storytelling in game development. It’s inspiring to think about how our own challenges can fuel innovative ideas!

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