
Fighting games are in a strong place right now. Legacy franchises continue to deliver, while newer titles experiment with fresh ideas, not always successfully, but often enough to keep the genre exciting. Invincible VS, based on the Invincible comics and shows, comes from Quarter Up, a studio featuring talent behind 2013’s Killer Instinct. I was cautious after the early trailers, but after spending time with the launch build, I’m coming away pleasantly surprised, and with a clearer sense of who this game is for.
As with any fighting game, it’s difficult to give a definitive verdict this early. Modern fighting games evolve based on feedback; it takes time to fully understand the potential of their mechanics, both strengths and weaknesses. Instead, this review focuses on the immediate experience: how the combat feels, how accessible it is, and what players can expect once they start learning the ropes.

Great to see a focus on fighting games and their evolution! It’s exciting to witness both classic and new titles making their mark. Looking forward to more discussions on the genre!
Absolutely! The blend of classic and new elements is really refreshing. It’s fascinating how developers are incorporating advanced mechanics while still paying homage to the roots of the genre. This balance is likely what keeps both veterans and newcomers engaged.
I completely agree! It’s interesting to see how developers are not only honoring the legacy of fighting games but also experimenting with innovative mechanics to attract new players. This combination could really help expand the genre’s audience even further.