Indie Double: Snacko and Kaiserpunk

Indie Double: Snacko and Kaiserpunk

We are back with an indie double bill! Summer is usually relatively slow for big game releases, and it gives me a little breathing room to catch up on everything. I’m currently deep into Expedition 33, and the end of Act 2 took my breath away. I will take some time to explore Act 3 before I complete the game, but I will be shocked if Expedition 33 does not make my Game of the Year.

I have two games I’m featuring today, and they could not be more different. While Snacko is a cozy sandbox sim featuring cute kitties, Kaiserpunk is a brutal city builder where every decision counts. I have yet to play a brutal game featuring cats, and I’m happy to keep things that way.

Snacko

Snacko is the first of today’s double bill, and it is a game I have had my eye on for some time. First released in Early Access a couple of years ago, it finally reached its big 1.0 milestone earlier this year, and the lovely developers at Pressengine offered a review code. Thank you, and I apologize for the delay. Snacko starts innocently when two kitties get shipwrecked on a big island full of wonders, and while that sounds rather depressing for our feline friends, things take on a wholesome note quickly.

Snacko is one of those relaxing sandbox farming games built from the same clay that formed the bones of Stardew Valley, Harvest Moon, Fields of Mistria, Rune Factory: Guardians of Azuma, and so on. It is a significant genre among the indies, and over the past several years, I’ve found myself increasingly drawn to it. Hell on Sassygamers alone, I have covered dozens of them. Snacko is pretty solid as far as they come in my impressions of the game so far, and the unique top-down 2D models give Snacko a lovely asthetic. The only other farming game with that was Cornucopia, a game that is still sadly unavailable in the UK for purchase for reasons unknown.

The usual gameplay loop is here in force, and the kitties have to slowly rebuild the island and bring all the cats back to help the cheerful old cat who took them in after the shipwreck. Sadly, Snacko is cursed with my biggest irrational pet peeve with farming games in that the save system is limited to going to sleep, which can only happen in nighttime. While I still find that annoyance an archaic issue in 2025’s video games, I do understand why the mechanic exists. It’s a minor gripe in the full picture, anyway, as I enjoy Snacko immensely; I just wish you could save more reliably. Farming, mining and exploration are Snacko’s bread and butter, and while the writing is what I would call average, the sum of Snacko’s parts still put it in the broadly positive end of the farming scale.

It also plays rather well on the Steam Deck. Full controller support is in and working with this game, and while it requires a fair amount of power to play at 60FPS, I’m enjoying myself a lot on a handheld. Overall, that is my impression of Snacko, and it fits the name! It’s a tasty, wholesome little meal with some playful mechanics, and no game is made worse by cats.

Kaiserpunk

Kaiserpunk was an interesting case. While the game launched a few months ago in Early Access, I had a lot of trouble getting the game to function. I encountered constant frame drops and stuttering, with the game crashing every few minutes. Not the best first impression, but I waited a while to see if the devs could fix things up. A couple of big patches later, and Kaiserpunk is in a much better place now. I can finally run the game on my RTX 3060 laptop without too many hiccups, although I warn that if you’re playing on a laptop, this game will make the machine feel like you’re gaming on top of a volcano. That is just the course with gaming laptops, however.

I love Kaiserpunk’s setting, and the game’s visuals are impressive for a citybuilder. Set in an alternate 20th century Europe with world domination in mind, you have full control over the Kaiser’s budding empire. It is rare for a city builder to have such a strong focus on grand strategy.

Usually, with these strategy games, they favor one factor over the other, but Kaiserpunk feels like someone convinced Farthest Frontier and Civilization to have a child. That kid might blunder around a lot and break things, but Kaiserpunk is brimming with potential. I’m enjoying myself so far, and I’m a fan of the tutorial. It is both extensive and intuitive which helps a lot, because Kaiserpunk’s learning curve is quite steep.

You can tell the amount of heart the developers have put into their game, although I do wish it launched in Early Access. Even with the improved performance patches, I found the game still lacks a bit of polish. I prefer the city-building parts of the game, and the logistics are probably the best part of my experience so far. However, I am finding the combat a little undercooked. 

To conclude, Kaiserpunk is an ambitious game with plenty of promise. The city-building aspect is great, but the grand strategy side could use a bit more depth in the war part of the game. What is in the game isn’t bad by any means and gets the job done, though, but it does hold Kaiserpunk back from being something grander. I need to play it more, though!

19 Comments

  1. rickeykilback

    It’s great to see a focus on indie games, especially during the quieter summer months. Both Snacko and Kaiserpunk sound intriguing, and it’s exciting to hear how much you’re enjoying Expedition 33!

  2. christa59

    I agree, the diversity in indie games really shines during the summer lull. It’s interesting how games like Snacko can offer a relaxing experience while something like Kaiserpunk might provide more intense gameplay, showcasing the variety available in the indie scene.

  3. ari91

    Absolutely, the summer months really do give indie games a chance to stand out. It’s fascinating how these smaller titles often bring fresh ideas and unique gameplay mechanics that can sometimes outshine bigger releases. Plus, it’s a great opportunity for gamers to discover hidden gems!

  4. london75

    Absolutely, it’s fascinating how indie developers often bring fresh ideas to the table during this quieter season. It allows them to capture the spotlight and engage players with unique experiences. I’m curious to see how Snacko and Kaiserpunk will push the boundaries of their genres!

  5. raheem51

    I completely agree! Indie developers really do have a knack for innovation, especially in the quieter months. It’s exciting to see how games like Snacko and Kaiserpunk push boundaries and offer unique experiences that stand out from mainstream titles.

  6. kaia43

    Absolutely! Indie games often explore unique concepts and storytelling that larger studios might overlook. It’s refreshing to see how titles like Snacko and Kaiserpunk can bring fresh perspectives during quieter release periods.

  7. qrohan

    You’re right! Indie games really do push creative boundaries. It’s exciting to see how titles like Snacko and Kaiserpunk can offer fresh experiences, especially during quieter release periods in the gaming calendar.

  8. damien.bogan

    Absolutely! Indie games often provide unique storytelling and innovative gameplay mechanics that we don’t see in mainstream titles. It’s fascinating how developers can take risks and explore niche themes that resonate with smaller audiences.

  9. alta.torp

    Absolutely! Indie games often provide unique storytelling and innovative gameplay mechanics that we don’t always see in mainstream titles. It’s exciting how they push the boundaries of creativity, like in Snacko’s charming world-building or Kaiserpunk’s intriguing themes.

  10. isom67

    can’t find in mainstream titles. It’s great to see indie developers pushing boundaries and exploring new ideas. Plus, the creativity in these smaller games often leads to unexpected surprises!

  11. danny.gulgowski

    Absolutely, indie developers really have a unique way of bringing fresh ideas to the table. It’s fascinating how titles like Snacko and Kaiserpunk can offer gameplay experiences that challenge traditional norms. Plus, their creativity often leads to innovative mechanics that keep players engaged!

  12. hodkiewicz.desmond

    I completely agree! Indie developers often take creative risks that can lead to innovative gameplay experiences. It’s exciting to see how games like Snacko and Kaiserpunk push boundaries in their own ways, especially during a quieter release period.

  13. bode.abelardo

    Absolutely! Indie games like Snacko and Kaiserpunk really showcase unique art styles and narratives that you often don’t see in mainstream titles. It’s exciting to see how these games push boundaries and offer fresh experiences!

  14. maverick.lind

    I completely agree! Indie games often bring fresh perspectives and creativity that you don’t always find in mainstream titles. It’s exciting to see how these games can push boundaries in storytelling and gameplay mechanics.

  15. winifred.gulgowski

    That’s a great point! Indie games really do push the boundaries of storytelling and gameplay. It’s refreshing to see how titles like Snacko and Kaiserpunk can offer unique experiences that differ from mainstream releases. It’s exciting to anticipate what new ideas they’ll bring to the table!

  16. lgreenfelder

    Absolutely! Indie games often bring unique perspectives that larger studios might overlook. They can be a refreshing change during the quieter summer months, offering innovative mechanics and heartfelt narratives. I’m excited to see how Snacko and Kaiserpunk contribute to that trend!

  17. elissa.kohler

    You’re right! Indie games definitely have a way of exploring themes and mechanics that feel fresh and innovative. It’s exciting to see how titles like Snacko and Kaiserpunk can push creative boundaries in gaming.

  18. winifred67

    Absolutely! Indie games often take creative risks that larger studios might avoid. It’s exciting to see how titles like Snacko and Kaiserpunk push boundaries and offer unique experiences.

  19. hal33

    I completely agree! Indie games really do push the boundaries of creativity and storytelling. It’s fascinating how they can offer unique gameplay experiences that often reflect the developers’ personal visions. I’m looking forward to seeing how Snacko and Kaiserpunk bring their distinct styles to life!

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