Indie Double Bill: Going Commando!

Indie Double Bill: Going Commando!

We have been a little inactive in the past week! I have been drowning in indie games in all the best ways. It is a lot of work, but this way I get to try out all sorts of fun games I wouldn’t have found otherwise.

It is a new month, and what better way to celebrate than to feature two games! I’m juggling a lot right now between work gigs and some personal matters that take priority, but I wanted to do something a little meatier to kick off June. You know the drill by now, so grab some snacks and let’s begin.

Commandos Origins

The Commando series is back with this juicy sequel. Commandos Origins launched back in April, and it has taken me a while to get round to it. Apologies for that, Kaylpso! I did not play all that much of the franchise back in the day, but I was excited to see this announced. Despite a rough launch and some ongoing jank, I am enjoying myself with this one. It really feels like the old games but with a modern engine, and they blend together as well as toast and honey. Toast with honey is fantastic, I might add. And now I’m hungry. I’ve only played a few hours of Commandos Origins so far, so consider this an early impressions review.

It took me a while to start Origins, and that brought us to the launch. Commandos Origins was in a rough place on release, and I ran into no end of crashes and animation glitches. The tutorial mission alone I saw half a dozen crashes! I also ran into a bizarre bug when my starting characters turned invisible, and I wasn’t able to select them. That was weird. Fortunately, some patches have smoothed over the worst of the performance problems, although Commandos Origins is quite janky still.

I can say that Claymore Studios have done a good job at preserving what was memorable about the original games: tough gameplay and brutal decision making, where even the slightest decision can mess up the mission. I quite like the mission design with its large, sprawling maps that are crawling with enemy soldiers to navigate, and your own crack team of mercenaries have the tools to deal with them. The missions are rather complex, and it feels a lot like the Desperados series. That makes sense given how closely connected the two franchises are. The difficulty is definitely up there and things quickly escalate to a position of ‘I’m dead, better restart’ if you make too many mistakes, but the game gives you the opportunity to experiment with the game’s mechanics, which is nice.

I am hoping to get more time with Commandos, but after the rough first impression I am having more fun than I expected. I’m still running into the odd crash and texture bugs, but it feels better than it was at launch. Hopefully we get more updates to smooth out performance. The 50$ price tag is a tough sell with so many great games releasing around it, especially with the bugs. However, this is a solid stealth tactics game that is holding up well, and if you can get it on sale, Commandos Origins offers quite a lot.

Revenge of the Savage Planet

I remember being fond of Journey to the Savage Planet back in 2019. It was a pleasant enough experience, although I found the resource grind too much for me in the end. Regardless, it seemed to be reasonably successful and I had some good fun with it.

I was surprised to see it get a sequel, and Revenge of the Savage Planet offers more of the same for better and worse. That is no means a bad thing, as Revenge is certainly an expansion upon the Savage Planet’s formula in scope and breadth, with as much humor and a focus on more relaxed gameplay. Despite the feel and funky graphics making it feel like a No Man’s Sky Diet Coke feeling, it does not play around with survival mechanics. This helps, as nothing irritates me about exploration games than having to scarf down a burger every few minutes to avoid starving to death.

The gameplay loop of Revenge of the Savage Planet is revealed pretty quickly. Upon landing on a new planet with a very talkative robot companion, you run through the tutorial in order to reach a startup base for cataloging the planet. It is a decent tutorial if a little too long for my liking, but the environments are gorgeous to explore and teeming with life. It almost reminds me of Bugsnax with all the little critters roaming around, apart from them not being made up of edible things. That is a shame, but I find the world and lore rather solid and it is fun to explore.

When you finally arrive at the planet base, you immediately get fired by the evil corp company you originally got contracted by. Lovely! However, the job is still on so off we go! There is a lot to work out early on such as track down equipment, craft improvements to your home for the foreseeable future. Most of the gameplay stays the same throughout, and it blends together fairly well between exploration, combat, crafting and cataloging. There is a lot of dialogue between the chatty robot and listening to the TV commercials back in your home base, which can be customized to your liking. The constant humor can get a little grating especially when there is no letup.

Combat is pretty frequent in Return of the Savage Planet, so much so that I wish we will get some kind of pacifist difficulty setting to help out those more interested in the collecting. That isn’t to say the combat is bad, as the movement mechanics are solid enough and there is a lot of variety in how to defeat the rampant creatures. I just wish that I did not have to fight all the time.

Overall from my experiences so far, I only have minor gripes with the game. I can see the gameplay getting repetitive if this is more of the same on the other planets, but I am only a few hours into this one. The exploration and collectathon mechanics are the main draws for me, and the vibrant open zone areas are certainly fun to roam around in. The production value is high in this, with a lot of detail put into minor things such as the deep house customization and the many in-game commercials. I love details like this that flesh out the world, and honestly I could forget about most of the combat parts of the game to explore this sooner. Obviously, that is a different type of game altogether.

I’ll be playing more of this one, but if you liked Journey to the Savage Planet, there is enough in the sequel to warrant a look at.

23 Comments

  1. nolanchristiana

    It’s great to see your enthusiasm for indie games shining through! Looking forward to hearing more about the games you feature this month.

  2. emile56

    Thanks for your kind words! I’m excited to share some hidden gems this month that really showcase the creativity in the indie scene.

  3. tbosco

    Absolutely, hidden gems often highlight unique storytelling and innovative gameplay. It’s great that you’re shedding light on these creative efforts in the indie community!

  4. cupton

    you’re exploring such a diverse range of indie titles. Many of these games push creative boundaries in ways mainstream titles often don’t, making them truly worthwhile to discover.

  5. gmorissette

    Absolutely, the indie scene really does foster innovation. It’s fascinating to see how developers experiment with storytelling and gameplay mechanics in ways that mainstream games often overlook.

  6. ezemlak

    You’re so right! The creativity in the indie scene often leads to unique gameplay mechanics that you just don’t see in mainstream titles. It’s always exciting to discover those hidden gems that push boundaries!

  7. maxime59

    Absolutely! Indie games really push boundaries, often leading to innovative storytelling as well. It’s exciting to see how these fresh ideas can redefine genres and engage players in new ways!

  8. eichmann.maurine

    I completely agree! Indie games do have a unique way of exploring new narrative styles. It’s fascinating how they often prioritize creativity over budget, resulting in some truly memorable experiences. What are some of your favorite indie titles that really stand out?

  9. emerson.schinner

    Absolutely! Indie games often take creative risks that mainstream titles might shy away from, which can lead to some really innovative storytelling. It’s exciting to see how these games push boundaries and offer fresh perspectives. What indie titles have you found particularly engaging lately?

  10. lottie.oreilly

    is part of what makes them so exciting. It’s fascinating how these games often explore unique narratives and gameplay mechanics that really push the boundaries of the medium. Have you come across any standout titles recently?

  11. whand

    Absolutely, the storytelling in indie games really sets them apart! It’s interesting how developers often take creative risks that larger studios might avoid, leading to fresh and innovative experiences. Can’t wait to see which titles you dive into next!

  12. cristopher10

    I completely agree! The unique storytelling in indie games often allows for more personal and innovative narratives. Plus, many of these developers are really pushing boundaries with their art styles, which adds another layer to the experience.

  13. arvel.cummings

    Absolutely! Indie games really do push the boundaries of creativity. It’s fascinating how they can explore themes and emotions that mainstream games sometimes overlook. I’m excited to see what new narratives emerge in upcoming releases!

  14. rau.arvilla

    I completely agree! Indie games often bring unique storytelling and innovative mechanics that big studios might overlook. It’s exciting to see how they explore new themes and artistic styles, making the gaming landscape so diverse.

  15. beatrice13

    Absolutely! Indie games really do push the boundaries of creativity. It’s fascinating how they often explore themes and narratives that mainstream titles might overlook. Have you played any recent indie games that particularly stood out to you?

  16. mckenzie.ardith

    Absolutely, and they also provide a platform for unique storytelling that mainstream games sometimes overlook. It’s amazing how these smaller titles can evoke such strong emotions and create memorable experiences. What indie game has impressed you the most recently?

  17. clinton.abshire

    That’s a great point! Indie games often take creative risks that can lead to innovative gameplay and narrative experiences. It’s exciting to see how they push boundaries in ways that mainstream titles might not.

  18. kiel63

    Absolutely, and that creativity can really push the boundaries of traditional gaming. It’s fascinating how indie developers often experiment with unique storytelling techniques, too, which can make for some truly memorable experiences!

  19. delilah.veum

    I completely agree! Indie games often introduce unique mechanics and storytelling techniques that challenge conventional norms. It’s exciting to see how this creativity can inspire larger studios to think outside the box as well.

  20. kiel88

    Absolutely! Indie games really push the boundaries of creativity. It’s fascinating how they often tackle themes that mainstream titles might shy away from, offering fresh perspectives and experiences. What’s been your favorite indie game lately?

  21. boyle.lina

    I completely agree! Indie games do have a unique way of exploring unconventional narratives and gameplay mechanics. It’s interesting to see how these games often reflect personal stories and experiences from their creators, adding a deeper layer to the gaming experience.

  22. roxanne99

    Absolutely! Indie games really push creative boundaries, often resulting in fresh gameplay mechanics that you wouldn’t find in mainstream titles. It’s exciting to see how these smaller studios take risks and innovate!

  23. flebsack

    You’re so right! Indie games definitely offer unique experiences that mainstream titles sometimes overlook. It’s fascinating how they can experiment with storytelling and art styles, making each game feel like a new adventure. What’s been your favorite indie game lately?

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