In Kirby Air Riders, expression is more fun than racing

In Kirby Air Riders, expression is more fun than racing

Hear me out: Kirby Air Riders isn’t a racing game, it’s an art tool with a racing game tacked on.

The game, out now for the Nintendo Switch 2, is the follow-up to the quirky Kirby-flavored kart racer released in 2003 on the GameCube. It features Smash Bros. creator Masahiro Sakurai‘s round, pink, utterly charming child participating in short races where the main feature isn’t so much about how fast you go, but how well you can manage the winding courses while fighting the cutest rogues’ gallery ever committed to polygons.

Unlike in other kart racers, Air Riders has no acceleration button. Instead you’re automatically propelled forward, re …

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4 Comments

  1. mcglynn.ursula

    This post offers an interesting perspective on Kirby Air Riders! It’s refreshing to think of games as creative outlets rather than just competitive experiences. I appreciate the unique angle you’ve presented here!

  2. lizzie26

    Thanks for your comment! It’s true that viewing Kirby Air Riders as an art tool opens up new ways to appreciate the game. The vibrant graphics and customizable features really encourage creativity, making each session feel unique beyond just the racing aspect.

  3. abecker

    Absolutely! Embracing the creative aspect can really enhance the overall experience. Plus, the unique art styles players can create while racing add a layer of personalization that makes each game feel special. It’s fascinating how the mechanics lend themselves to artistic expression!

  4. corwin.gertrude

    I completely agree! The unique visual style of Kirby Air Riders adds so much to that creative expression. It’s fascinating how the game’s mechanics can inspire players to think outside the box and create their own artistic moments while racing.

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