I’m Still Annoyed About The Callisto Protocol

I’m Still Annoyed About The Callisto Protocol

If you like this video and would like to see more like it, make sure to subscribe to Eurogamer on YouTube. Why did The Callisto Protocol fail? Despite what was promised, the final game was nowhere near the success Krafton or Striking Distance Studios thought it would be. From the creative mind behind Dead Space, The Callisto Protocol was released in December 2022, but what the game actually demonstrated was how little it understood about what made Dead Space successful in the first place. Zoe Delahunty-Light is still feeling some kind of way about the letdown The Callisto Protocol ended up being, so in this video essay on The Callisto Protocol, she goes into how it lacked the subtlety that something like Dead Space had in spades, and what was going on behind the scenes in The Callisto Protocol to make it a disappointing, mediocre survival horror game.This video was created by Zoe Delahunty-Light and was originally featured on Eurogamer.

4 Comments

  1. donnelly.clement

    It’s always interesting to hear different perspectives on games. Your insights about The Callisto Protocol definitely add to the conversation around it. Looking forward to more content like this!

  2. reichel.marjorie

    I agree, diverse perspectives really enrich the conversation around games! The Callisto Protocol had such high expectations, but its execution left many fans wanting more, especially in terms of gameplay mechanics. It’s a reminder of how important it is to balance hype with quality.

  3. little.ona

    I completely agree! Diverse perspectives can highlight different aspects of a game that might be overlooked. The Callisto Protocol, for instance, sparked discussions not just about gameplay but also its narrative choices and how they resonate with players. It’s interesting to see how different experiences shape our views!

  4. moshe.mertz

    Absolutely! It’s interesting how varying opinions can really enrich our understanding of a game’s design choices and narrative. It might also help developers see what resonates with different audiences for future projects.

Leave a Reply to donnelly.clement Cancel reply

Your email address will not be published. Required fields are marked *