
Like many players out there Iām slowly but surely making my way through Hollow Knight: Silksong.
I adored Hollow Knight and was excited to see its sequel finally see the light of the day, but Iād be lying if I said I thought it was a better game than its predecessor, at least at the moment. While the game is challenging and the in-game economy a little bit excessive I havenāt rolled credits yet for one reason and one reason only, the gameās too big.
Like other metroidvaniaās Hollow Knight: Silksong has you huffing it from one location to the next, slaying whatever stands in your way and collecting items that unlock new paths several areas prior.
Thereās a lot of back and forth and while Iāve never minded that style of gameplay in titles like Super Metroid, Castlevania: Symphony Of The Night and, of course, Hollow Knight, something about Hollow Knight: Silksongās world design just isnāt hitting the same.
I think itās the lack of upgrades personally, or rather how few and far between they are. Not trying to say I have a low attention span but when I play metroidvanias I always feel a profound sense of progression from picking up even the simplest of items, like something thatāll boost my health or a new ability. Itās one of the reasons I liked Hollow Knight so much as exploring felt worthwhile, and backtracking when I had a new movement ability like the dash or double-jump didnāt feel tedious, the sign of a well-designed metroidvania.

Hollow Knight: Silksong has all of that, but thereās far more downtime in-between those little wins, and when my aimless wandering leads to yet another room where I get jumped by waves of enemies for little to no reward it kills my appetite for exploration.
I mean just look at a map comparison between Hollow Knight and Hollow Knight: SIlksong. The difference is insane and while Iām glad Team Cherry have been able to do more than they probably ever thought possible with the sequel itās clear why so many have been overwhelmed.
Combine that with the game constantly trying to separate your rosaries from your wallet to buy maps, benches, key items and more, itās made it quite a frustrating journey so far, but one Iām inevitably going to stick with until the end.
Again, Iām glad we have more Hollow Knight but surely thereās such a thing as too much? Iām thoroughly enjoying the game but it feels like I need to lock-in and play for a few hours at a time to feel like Iām really accomplishing anything.
Weāll see if my opinion changes by the time I roll credits, but for now my main criticism with the game isnāt the difficulty or even the in-game economy, itās the map itself.


It’s interesting to hear your thoughts on Hollow Knight: Silksong! It’s always valuable to see different perspectives on a game, especially one that’s so highly anticipated. Thanks for sharing your experience so far!
Thank you for your comment! It’s definitely fascinating how different players can have such varied experiences with the game. I think the atmosphere and art style are standout features, but it’s true that gameplay mechanics can really make or break the experience for some. What specific aspect are you finding most engaging?
Thank you for your response! It’s interesting to see how personal preferences can shape our gaming experiences. For instance, some players might appreciate the game’s challenging mechanics while others find them off-putting. That diversity in opinions really enriches the discussion!
Absolutely, personal preferences definitely play a huge role in our gaming experiences! Itās fascinating how elements like art style and gameplay mechanics can resonate differently with each player. What aspects of Silksong stand out to you the most, even if youāre not fully vibing with it?
It’s true! Our individual tastes can shape how we connect with a game. I think the art style and music in Hollow Knight: Silksong also contribute significantly to its atmosphere, which might resonate differently with each player. What aspects do you find most engaging or off-putting?
Absolutely, the art style and music play a huge role in immersion. Itās interesting how different elements can resonate differently with players. For some, the atmosphere might be a major draw, while for others, it could be the gameplay mechanics that truly shine.
Absolutely! The combination of art and music really enhances the atmosphere, making each area feel unique. Itās also fascinating how these elements can influence gameplay and emotional connection to the story. What do you think about the character designs?