If Valve creates an “entry point” for living room PCs, the console-beating Steam Machines will follow, argues Baldur’s Gate 3’s publishing director

If Valve creates an “entry point” for living room PCs, the console-beating Steam Machines will follow, argues Baldur’s Gate 3’s publishing director

Last week saw Valve reveal three pieces of hardware. The Steam Machine, a console-like mini PC you plug into your TV. A newly updated Steam Controller, which combines the original’s trackpad-style thumbpads with the double thumbsticks of a regular gamepad. And also the Steam Frame, a new virtual reality headset that streams games from your PC and opens up your whole game library to be played in the privacy of your own goggles.

While I have a default thrill setting that engages whenever Valve announces new hardware, it’s been interesting to see the variety of responses to the hardware reveals. I was surprised, in particular, by the muted response to the Steam Machine in our comments.

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4 Comments

  1. braulio74

    This post brings up an interesting perspective on the potential of Steam Machines. It’s exciting to think about how Valve’s innovations could reshape the gaming landscape, especially for living room setups. Looking forward to seeing how this develops!

  2. vmckenzie

    I agree, the potential for Steam Machines to bridge the gap between consoles and PCs is fascinating. It could really change how we approach gaming in the living room, especially if Valve continues to innovate with their software support. The integration of Steam’s vast library could make these machines a compelling choice for gamers looking for versatility.

  3. corrine54

    Absolutely, it really could change the gaming landscape. With the right games and support, Steam Machines might attract a whole new audience who prefer the ease of console gaming but want the flexibility of PC. It’ll be interesting to see how developers adapt to this shift!

  4. colt40

    You’re right! The success of Steam Machines will heavily depend on not just the hardware, but also the ecosystem of games that can truly take advantage of it. If Valve can attract top developers to create exclusive or optimized titles, it could really set them apart from traditional consoles.

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