I was the untitled goose in Big Walk, the balmy new open world co-op puzzler from House House

I was the untitled goose in Big Walk, the balmy new open world co-op puzzler from House House

House House were kind enough to keep a video of my hands-on session with Big Walk, filmed by one of the participating PRs. Generally, a full video of a preview event including player audio is a lifesaver for a journalist, struggling to keep notes while pushing buttons. But in this case, I don’t want to watch the Big Walk video, because then I would hear what the other players were saying when I wasn’t there.

You see, I fell down a cliff midway through Big Walk, and spent the night floundering about in the ocean. Eventually, a developer armed with a big, ball-shaped lamp tracked me down and ushered me back up, hoisting me onto his shoulders so that I could leap to a rock. Nights in Big Walk last moments. I was gone for the length of a luxurious toilet break. But still, those were moments in which the others were gathered, waiting for me. Perhaps they were making fun of me. I don’t want to know.

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