Hyrule Warriors: Age of Imprisonment Is Adding A Lot More Depth To Combat

Hyrule Warriors: Age of Imprisonment Is Adding A Lot More Depth To Combat

I recently got to play around 20 minutes of the newest Hyrule Warriors game, Age of Imprisonment, and there’s a lot for fans of Zelda and Musou games to be interested in. For the former, it’ll come as exciting news that Age of Imprisonment is canon. While Age of Calamity was pretty wishy-washy with alternate timeline ideas, Nintendo is going all-in for its follow-up and making everything you see in Age of Imprisonment true to the mainline story. We all know what happens in the end with Ganondorf, but there are, of course, a lot of questions about what happened before and after.

From a gameplay standpoint, Age of Imprisonment will let players get their hands on a good variety of characters from the canon and, given what I saw from just Zelda, Rauru, and Mineru, this is a very good roster filled with very exciting prospects.

During my time with Age of Imprisonment, we got to head underground with Rauru, Mineru, and Zelda, the latter of whom mentions that it is her first time in the depths and that she didn’t know it existed. Mineru explains that the depths have multiple sites of sacred power and that she’s been collecting constructs for her research. She wasn’t able to investigate the depths on her own until Zelda and her powers of light came along to give them the ole’ beatdown.

Continue Reading at GameSpot

10 Comments

  1. karine48

    It’s exciting to hear about the new depth being added to combat in Hyrule Warriors: Age of Imprisonment! It sounds like there’s a lot to look forward to in this installment. Thanks for sharing your experience!

  2. donny.heathcote

    Absolutely! The enhanced combat mechanics really seem to offer more strategic options, which could lead to more engaging battles. I’m particularly looking forward to how the new character abilities will change team dynamics during gameplay.

  3. loraine.yundt

    Absolutely! The enhanced combat mechanics really seem to offer more strategic options, which could lead to more diverse playstyles. I also noticed that the new character abilities add layers to team dynamics, making cooperation even more essential in battles. It’ll be interesting to see how players adapt to these changes!

  4. nbahringer

    I completely agree! The new combo systems definitely make the gameplay feel more dynamic. Plus, the ability to switch between characters mid-battle adds another layer of strategy that can really change the flow of combat.

  5. nlind

    new character abilities really add a layer of strategy to battles. It’s exciting to see how these changes encourage players to experiment with different play styles!

  6. lkutch

    Absolutely, the new character abilities do enhance the strategic elements! I also noticed that the environmental interactions seem to play a big role in combat, allowing for even more creative tactics during fights. It’s great to see how the game encourages players to think outside the box!

  7. ilene.hermiston

    You’re right about the character abilities! I found that the new combo system really encourages players to think creatively during battles. It adds another layer of strategy that can change the outcome of encounters significantly.

  8. qkuphal

    Absolutely, the combo system does add a fresh layer to the gameplay. It’s interesting how it allows for more strategic choices in battle, making each encounter feel unique. I also noticed that the character synergy seems to play a big role in maximizing those combos!

  9. myles.cummerata

    Absolutely, the combo system does add a fresh layer to the gameplay. It’s interesting how it allows players to experiment with different character styles and strategies. I also noticed that the new enemy types seem to require more tactical thinking, which could really enhance the overall combat experience!

  10. nbernhard

    the player to customize their fighting style. I also noticed that the new character abilities really enhance strategic options during battles, making each encounter feel more dynamic. It’s great to see the series evolving!

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