Hugo Martin Denies id Software Was ‘Gutted’ After Layoffs, Insists DOOM Team Matches 2016 Game’s Size and ‘Is Still Here’

Hugo Martin Denies id Software Was ‘Gutted’ After Layoffs, Insists DOOM Team Matches 2016 Game’s Size and ‘Is Still Here’

Hugo Martin from id Software is featured alongside text reading 'DOOM THE DARK AGES,' 'SLAYERS CLUB,' and 'LIVE WITH HUGO MARTIN.'

The recent mass Xbox layoffs affected DOOM developer id Software in a major way, removing around 73.5% of the staff at their home office in Richardson, Texas. That worried fans, but the studio has tried to downplay the manpower reduction, suggesting it can still make new games and maintain its idTech engine. Now, DOOM: The Dark Ages Game Director Hugo Martin has returned to the subject during yesterday’s episode of the Slayer Club Live streaming series. Martin once again assured fans that there’s enough staff to keep going, and he’d personally love to complete the story arc they have in […]

Read full article at https://wccftech.com/hugo-martin-denies-id-software-was-gutted-after-layoffs/

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