How game sequels drive bigger audiences for content creators

How game sequels drive bigger audiences for content creators

Bradley Webb is a data analyst at Gamesight, where he analyses creator viewership, influencer marketing performance, and broader creator trends for publishers and marketing teams. Gamesight’s clients include 2K, Sony Interactive Entertainment, Xbox, Warner Bros, Riot Games, and Square Enix.

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1 Comment

  1. cielo.kertzmann

    This post offers an interesting perspective on how game sequels can expand audiences for content creators. It’s great to see data being used to highlight trends in the gaming community. Looking forward to more insights from Bradley Webb!

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