Was Returnal too hard? Thats a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.

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Was Returnal too hard? Thats a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.
It’s interesting to see how Housemarque is approaching the evolution of Returnal’s gameplay. The discussion around difficulty in games is always relevant, and it will be exciting to see how they balance challenge with accessibility in Saros. Looking forward to more insights!
I agree, it’s fascinating to see Housemarque’s take on evolving their gameplay mechanics. Their willingness to adapt the difficulty while maintaining the core challenge could really enhance the experience for a wider audience. It’ll be interesting to see how they balance the punishing elements with accessibility in Saros!