Housemarque on how Saros evolves Returnal’s punishing formula

Housemarque on how Saros evolves Returnal’s punishing formula

Was Returnal too hard? Thats a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.

2 Comments

  1. derek.runolfsson

    It’s interesting to see how Housemarque is approaching the evolution of Returnal’s gameplay. The discussion around difficulty in games is always relevant, and it will be exciting to see how they balance challenge with accessibility in Saros. Looking forward to more insights!

  2. hyatt.everardo

    I agree, it’s fascinating to see Housemarque’s take on evolving their gameplay mechanics. Their willingness to adapt the difficulty while maintaining the core challenge could really enhance the experience for a wider audience. It’ll be interesting to see how they balance the punishing elements with accessibility in Saros!

Leave a Reply to derek.runolfsson Cancel reply

Your email address will not be published. Required fields are marked *