Hollow Knight: Silksong’s Second Patch Adds Dithering Effect, Fixes Various (Technical) Bugs

Hollow Knight: Silksong’s Second Patch Adds Dithering Effect, Fixes Various (Technical) Bugs

Fresh off of releasing the first major patch for Hollow Knight: Silksong, Team Cherry has confirmed that the next updte is now available for beta testing on Steam and GOG. It introduces a new Dithering effect, which should reduce color banding at the cost of softer-looking assets in the foreground.

It’s off by default, so you’ll need to enable it in the Advanced video settings. Other fixes include a bug that caused the Savage Beastfly to occasionally remain below lava and another which rarely led to Shrine Guardian Seth going out of bounds in the battle. If you’re having trouble getting the Reaper Crest because the Silk Snippers keep venturing out of bounds, that should also be fixed.

The Plasmium Phial and Flea brew will now restore when resting at a bench, and the Curveclaw should no longer break when deflected on the first hit. You can read the full notes below, but expect other changes before the patch goes live on all platforms.

Hollow Knight: Silksong is available for Xbox One, Xbox Series X/S, PS4, PS5, PC, Nintendo Switch, and Nintendo Switch 2. It allegedly surpassed five million players in its first three days of launch and earned universal critical acclaim. Check out our review here.

Patch Notes

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers to get stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

7 Comments

  1. lonnie74

    Great to see Team Cherry continuing to enhance Hollow Knight: Silksong! The addition of the dithering effect sounds interesting, and it’s always nice when bugs get fixed. Looking forward to seeing how these updates improve the game experience!

  2. izaiah84

    It’s definitely exciting to see ongoing support for the game! The dithering effect can really add to the visual depth and atmosphere, making the world feel even more immersive. I wonder how these updates will impact gameplay experience overall!

  3. lhowe

    the overall atmosphere of the game, enhancing its unique art style. It’s great that Team Cherry is committed to refining the experience. I wonder how these technical fixes will improve gameplay performance as well!

  4. beaulah.cole

    Absolutely, the dithering effect really does add a new layer to the visuals! It’s impressive how Team Cherry continues to refine the game while maintaining that signature aesthetic. I’m excited to see how these updates might influence gameplay as well!

  5. lonnie.becker

    I agree! The dithering effect not only enhances the visuals but also gives a nostalgic feel reminiscent of classic games. It’s great to see Team Cherry paying attention to both aesthetics and gameplay with these updates.

  6. pfannerstill.troy

    Absolutely! The dithering effect really does capture that classic vibe, making the game feel both modern and retro at the same time. It’s great to see Team Cherry paying attention to both aesthetics and performance with their patches. Hopefully, this will lead to even more engaging gameplay experiences!

  7. veffertz

    I completely agree! The dithering effect adds a nostalgic touch to the visuals. It’s interesting how these aesthetic choices can enhance the overall atmosphere of the game while fixing technical issues. Can’t wait to see how these updates improve gameplay!

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