Hollow Knight: Silksong Gameplay Walkthrough (Moss Grotto, Bone Bottom, The Marrow, Deep Docks)

Hollow Knight: Silksong Gameplay Walkthrough (Moss Grotto, Bone Bottom, The Marrow, Deep Docks)

In this Hollow Knight: Silksong walkthrough, we’ll be taking you through the entire game and trying to cover as many collectibles, bosses, and secrets as possible while giving you tons of timestamps throughout. Part one takes us from the beginning of the game through the first fight with Lace and up to when we get access to the Far Fields00:00 – Intro cutscene02:30 – Hidden shell shards and enemy fight03:15 – First time in Moss Grotto05:36 – Mossberry #1 (future Wish, Berry Picking)06:47 – Frayed Rosary String08:28 – Mossberry #2 (future Wish, Berry Picking)09:22 – Rosary Beads chest11:33 – First bench in Ruined Chapel11:47 – Moss Mother mini-boss13:17 – Meeting the Chapel Maid, Great Citadel primary objective unlocked16:09 – First time in Bone Bottom17:53 – Our first shop (Pebb), looking back, I would prioritize the Magnetite Brooch first now19:49 – Meeting Sherma21:52 – Breakable wall (Bone Bottom), Rosary Beads within22:35 – Breakable floor (Bone Bottom), path to open gate for Sherma and progress26:30 – 30 Rosary Beads to unlock bench27:04 – First time in The Marrow29:37 – Finding the Shard Pendant tool32:57 – Meeting Shakra for the first time (generally prioritize their maps and items over most things early on)37:38 – New Moss Grotto bench, good area to farm Rosary Beads early on is to the left of this bench44:11 – Critical: Acquiring the Silkspear ability50:47 – Meeting the Moss Druid, and a new bench, acquiring and completing Berry Picking Wish that gives you the Druid’s Eye56:21 – Elevator that takes you back to Bone Bottom57:13 – Rosary beads location in Bone Bottom59:35 – Critical: Fighting the Bell Beast (available after acquiring Silkspear)1:01:40 – Acquire first Silk Heart after fight and unlock fast travel1:04:17 – Critical: Ringing Bell #1 — Need to ring all of these to get to end of Act 11:07:03 – Frayed Rosary String (The Marrow)1:07:35 – Meeting Fleamaster Mooshka (The Lost Fleas Wish acquired), and a new bench1:15:30 – Flea location (The Marrow)1:18:10 – Craftmetal item1:21:30 – Rosary Beads platforming room (The Marrow)1:24:08 – New bench (The Marrow)1:25:16 – Freeing Grindle from prison (The Marrow), can also get the Straight Pin tool now (Grindle acts as a hint giver if you give it Rosaries)1:26:26 – Somewhat challenging mini-boss you can skip until you have dash ability, but we fight him now to practice parrying1:28:00 – Entering Hunter’s March for first time, but a quick death and we’ll come back in a bit1:31:18 – Entering Deep Docks for first time1:32:08 – Unlocking new bench (Deep Docks)1:36:23 – Flea location (Hunter’s March)1:36:53 – After this death, we’ll return here later, it’s much easier to navigate after getting dash1:36:51 – Shakra’s location in Deep Docks1:43:19 – New bench (Deep Docks)1:49:21 – New bench (Deep Docks)1:49:29 – Forge Daughter (new item shop), we would prioritize Crafting Kit first from here1:53:25 – Spool Fragment location (Deep Docks)1:55:54 – Bell Beast location (Deep Docks)2:01:01 – Breakable wall, Frayed Rosary String behind it (Deep Docks)2:01:58 – Shortcut unlocked (Deep Docks)2:02:49 – Critical: Swift Step (Dash) acquired2:03:56 – Flea location (Deep Docks)2:11:22 – Breakable wall that has Mask Shard behind it (Moss Grotto)2:12:00 – We die to mini-boss, this one is easier when you get a new ability, but we’ll come back and do him now. 2:17:23 – Rosary beads location and Weaver Effigy (Bone Bottom)2:18:38 – Bone Bottom Repairs Wish will build a bridge (that you can break) that fills the hole that drops you back to starting screen of game. Garb of Pilgrims Wish can be completed via killing pilgrims in various areas and collecting their shirts2:29:05 – Rosary Necklace (Hunter’s March)2:30:13 – Lockdown/battle room with Shakra (Hunter’s March)2:33:49 – Shortcut unlocked in Hunter’s March2:35:24 – Memory Locket (Hunter’s March)2:38:03 – Critical: Lace boss fight2:40:35 – Ringing Bell #2 — Need to ring all of these to get to end of Act 1Check out our ever-expanding wiki for walkthroughs, boss guides, and much more! https://www.ign.com/wikis/hollow-knight-silksong

14 Comments

  1. mlindgren

    This gameplay walkthrough sounds exciting! It’s great to see such detailed coverage of Hollow Knight: Silksong. I’m looking forward to exploring the different areas mentioned. Thanks for sharing!

  2. larue.prohaska

    I totally agree! The intricate level design in Hollow Knight: Silksong really adds depth to the gameplay. It’s fascinating how each area has its own unique challenges and lore that enrich the overall experience.

  3. alena51

    Absolutely! The level design not only enhances gameplay but also encourages exploration, making each area feel unique and rewarding. It’s fascinating how the environment can tell a story on its own, isn’t it?

  4. oglover

    I completely agree! The intricate level design really draws players in, and the unique environments like Moss Grotto and Deep Docks add so much depth to the exploration experience. Each area feels distinct, which keeps the adventure fresh and exciting!

  5. pconroy

    Absolutely! The way the game seamlessly integrates different environments adds so much depth to the gameplay. Plus, the variety of enemies in each area really enhances the challenge and keeps things interesting!

  6. plind

    I completely agree! The transitions between environments really enhance the storytelling. Plus, each area introduces unique mechanics that keep the gameplay fresh and engaging. It’s exciting to see how they creatively expand on the original’s world!

  7. london.kessler

    Absolutely! The way the environments reflect the lore and history of the world adds so much depth to the experience. It’s fascinating how each area feels distinct yet interconnected, making exploration even more rewarding.

  8. gauer

    I couldn’t agree more! The intricate design of each area really enhances the storytelling. It’s fascinating how even the smallest details can hint at the rich backstory of Hallownest and its inhabitants.

  9. stehr.frederic

    Absolutely! The way each region reflects the lore of the game adds so much depth. Plus, the unique mechanics introduced in each area really keep the gameplay fresh and engaging!

  10. christy70

    I completely agree! The distinct mechanics and enemies in each area really enhance the gameplay experience. It’s fascinating how the design of each region not only contributes to the story but also challenges players to adapt their strategies.

  11. nikolaus.dominique

    Absolutely! Each area not only has unique mechanics but also beautifully distinct aesthetics that immerse you in the world even more. It’s impressive how the developers have created such varied environments that still feel cohesive.

  12. jaiden.cronin

    I completely agree! The artistry in each zone really enhances the gameplay experience. Plus, the way the environments interconnect adds an extra layer of depth to exploration, making each discovery feel even more rewarding.

  13. hirthe.adan

    I completely agree! The artistry in each zone really enhances the gameplay experience. Plus, the way the music complements the environment adds another layer of immersion. It’s amazing how much detail Team Cherry puts into creating such a captivating atmosphere!

  14. nathanael16

    Absolutely! The attention to detail in the environments not only adds depth but also creates a unique atmosphere that draws players in. Each zone feels like its own world, which really enriches the overall adventure.

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