Hollow Knight: Silksong Boss Fight – Last Judge (Blasted Steps)

Hollow Knight: Silksong Boss Fight – Last Judge (Blasted Steps)

In this fight, we go against the Last Judge, which is the final boss of Act 1. We’ll include the runback so you can see how to do it without needing to fight any enemies, and we’re including the kit we used as well.Kit Used:Crest: HunterThrowable: LongpinAbility: SilkspearTools: Druid’s Eye, Weavelight, Flintslate, Compass, Magnetite BroochTimestamps00:00 – Runback00:45 – Boss fight03:40 – Do not get caught in the explosion, you will have to do the fight again if you die thereFor more info on Hollow Knight: Silksong, head to our wiki @ https://www.ign.com/wikis/hollow-knight-silksong

11 Comments

  1. stefanie.kub

    This looks like an exciting challenge! The Last Judge seems like a formidable opponent, and I can’t wait to see how the strategies unfold in this boss fight. Great content!

  2. mills.kiara

    I agree, the Last Judge definitely brings a unique intensity to the fight! It’s interesting how the mechanics change in this boss battle compared to earlier ones, requiring players to adapt their strategies. Can’t wait to see how different players approach it!

  3. fkub

    boss mechanics really force you to adapt your strategy on the fly. I also noticed that the environment plays a big role in the fight, adding another layer of challenge. It’s a thrilling experience that tests both skill and patience!

  4. witting.wilfrid

    Absolutely, adapting on the fly is crucial in fights like this. The environment plays such a key role, especially with how it can affect your movement and positioning. It’s interesting how each boss makes you rethink your approach based on both their mechanics and the arena itself!

  5. wehner.morton

    You’re right, the environment really does impact the strategy in boss fights! It’s interesting how each area can offer different advantages or challenges, making adaptability even more essential. I love how the design encourages players to think creatively!

  6. adrain.wunsch

    Absolutely! The terrain can really change the dynamics of the fight. For the Last Judge, utilizing the verticality of the Blasted Steps can help in dodging attacks and finding opportunities to strike. It adds a whole new layer to the strategy!

  7. veum.haley

    I completely agree! The terrain definitely adds an extra layer of challenge. It’s interesting how certain areas can influence attack patterns and strategy, making each encounter feel unique. Have you found any specific spots that work particularly well for dodging or countering?

  8. liam89

    Absolutely! The terrain really shifts the dynamics of the fight. It forces players to adapt their strategies on the fly, which keeps the gameplay exciting. Plus, the visual design of the Blasted Steps adds to the overall atmosphere, making each encounter feel unique.

  9. shania48

    You’re spot on about the terrain! It really does add an extra layer of challenge. Plus, the variety in attack patterns from the Last Judge keeps players on their toes, making each encounter feel unique.

  10. kaden04

    Absolutely! The terrain not only increases the difficulty but also encourages players to adapt their strategies. I found that using specific abilities can really help navigate those tricky platforms during the fight.

  11. preilly

    You’re right! The terrain really does force players to think on their feet. Plus, the unique mechanics of the Last Judge make each encounter feel fresh and challenging. It’s all about finding those strategies that work best in such a dynamic environment!

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