
I usually steer clear of the survival genre; itâs one that revolves around punishing mechanics, repetitive gameplay, and a sense of grind, at least in my eyes. Iâm sure avid fans see it a different way, but I simply struggle to find much fun within its formula. Itâs for this reason that Witchspire has piqued my curiosity so much. The upcoming open-world survival title from Envar Games doesnât boast a radical vision. In fact, itâs a rather simple one. But in cosy-fying the survival genre, developers have magicked up a recipe that is in fact rather revolutionary, creating what could just be the perfect survival game for genre newbies and naysayers.
Thatâs something Iâm confident in after recently having attended a virtual preview for the title where I sat down with head of Envar Games and lead producer Liam OâNeill as well as game director Oliver Granlund. Witchspire is far more concerned with gameplay than it is narrative. Youâll take on the role of a novice witch or wizard, simply tasked with setting up a new life for yourself after becoming trapped in a mysterious new world.
There, youâll take part in all of the usual survival fare, although it all seems rather light-hearted and not at all tiresome. After all, youâre a witch (or wizard). You wonât need to chop down trees one by one, for example. You can utilise a spell thatâll clear a small gathering instantaneously. Likewise, if youâre building, you donât have to deal with logistics, wondering how you might place a certain piece in a specific location. In build mode, you can use your magic to levitate, essentially offering you complete freedom and control over your creation.

Developers have taken a great deal of effort to ensure that this is not in any way too punishing of an experience, although permadeath options will be added for those who yearn for difficulty. For the most part, however, Witchspire is all about buddying up with your friends and building a cosy, virtual space you can all adventure within together – and that just sounds so delightful. Youâll be able to partake in farming, mining, logging, alchemy, and foraging, all whilst fending off foes.
Witchspire boasts a hand-crafted open-world inspired by the likes of that which youâll find in Breath of the Wild. Youâll traverse that using your broom with almost total freedom, and I was told a limited number of portals will be able to be crafted between your bases. Within this world, youâll find foes, as I mentioned, who may be able to be collected as âfamiliarsâ should you succeed in bonding with them. If you do succeed, a familiar functions much like, say, a PokĂ©mon. These are creatures that can assist you in battle as well as with tasks like farming or generating fire.
I was shown concept art for several familiars and while I donât have exact names, I can tell you they were all totally adorable. Their designs very much echoed Studio Ghibli in my mind, so it was a pleasant surprise when I was told a few moments later that the acclaimed animation studio was a major inspiration. Familiars each have their own unique traits and skills, so players will want to consider what theyâre used for. For example, I was shown concept art for a rather clumsy stone familiar (I donât recall the name) tasked with generating power using a hamster wheel type contraption. As you might expect, the creature was rather clunky and lacked the fluidity to run the wheel smoothly. I feel that kind of care and attention to characterisation bodes well for Witchspire.

Not all familiars can be tamed. If you just yearn for the chaos of battle, you can seek out corruption zones which is where youâll take on some of the toughest creatures out there, ending in what you might consider to be this gameâs answer to a boss fight. Itâs all driven by the idea of risk and reward though. Take on tougher battles and youâll gain better equipment, resources, and crafting items.
There are also shrines which Iâm told offer more challenging battles too. These were inspired by the ruins you might find in an Elder Scrolls title. Witchspire isnât, at this stage, heavy on narrative, as I mentioned, but you can unpack more about this worldâs history via shrines. Progressing through a shrine will allow players to unlock logs that contain information on the game worldâs lore. If youâre seeking a narrative beyond this, you shouldnât expect one during the early access period, although devs made it clear they wouldnât rule out adding âmain questsâ or a stronger narrative much further down the line.
For now, Witchspire is intended to be more of a virtual playground, although it is carried by this light mystery surrounding the titular Witchspire. Itâs situated at the centre of this world, surrounded by different islands which act as unique biomes. I donât quite know the extent of it, but I was told that players will seek to discover what happened to the Witchspire in some way which seems to have broken or dulled.

I hope Iâve made it clear by now that developers have sought to make Witchspire as accessible as can be for survival genre newcomers. That means thereâs no tool degradation, although I do think itâs rather clever that devs have added a rarity incentive to avoid player complacency. By that I mean that even if you donât need a new tool, you might want to craft one as thereâs a random chance you may craft a powerful, rare iteration.
I donât want you to think that Witchspire is easy just because itâs low grind and accessible. As you explore additional biomes, the creatures you encounter will scale as will environmental challenges. Witchspire will not require you to manage hunger or thirst as devs deemed this too punishing. You will, however, need to craft armour in the desert biome to protect you from sun damage, for example. Players will be able to boost their stats and skills by levelling up with skill points, referred to as Luminaries.
As someone whoâs typically lured in by a gameâs story, Iâm still wondering if Witchspire will be able to win me over, but itâs certainly shaping up to be a title thatâs already overcome one hurdle. If the survival genre isnât typically for you, then this cosy take may just be the entry point you need – especially with those added creature collection elements. Witchspireâs blending of Valheim, Hogwarts Legacy, and even PokĂ©monâs formula is incredibly enticing. Iâll be keeping an eye on it as we head towards its early access launch in 2026.
Witchspire will launch in early access on PC in 2026.
This sounds like a fascinating blend of two popular worlds! It’s great to see a new take on the survival genre that might offer a more relaxed experience. I’m looking forward to seeing how these elements come together in the game!
Absolutely! Itâs interesting how combining elements from different genres can create a more accessible experience for players who might typically shy away from survival games. It could really attract a wider audience and offer a fresh perspective on both worlds.
I completely agree! Blending genres can definitely make the gameplay more enjoyable and inviting. Itâs exciting to see how cozy mechanics can soften the survival aspects, allowing players to focus on exploration and creativity instead of just survival.
Absolutely! A cozy adventure with elements from both Hogwarts Legacy and Valheim could really appeal to a wider audience. The combination of magical exploration and survival mechanics might create a unique atmosphere that encourages creativity rather than just survival.
That’s a great point! The combination of magical exploration and survival mechanics could create a unique atmosphere, allowing players to craft their own spells and build cozy homes. It would be interesting to see how the crafting system from Valheim could enhance the magical elements from Hogwarts Legacy!
Absolutely! Itâs interesting to think about how the magical elements could soften the survival experience, making it more accessible for players who might not typically enjoy the genre. The enchanting visuals and story-driven quests could really enhance the overall experience!