Highguard review: after a week, it feels like wasted potential

Highguard review: after a week, it feels like wasted potential

When Polygon’s Austin Manchester previewed Highguard, he was in the perfect setting: a closed-door event with other members of the press, all communicating and strategizing. It’s the ideal way to experience a team-based multiplayer game like this, showcasing the best case scenario for the game’s ceiling if enough people take to it. Playing Highguard in a “live” environment though, aka when the game is available to the public, is an entirely different experience.

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