When Polygon’s Austin Manchester previewed Highguard, he was in the perfect setting: a closed-door event with other members of the press, all communicating and strategizing. Itβs the ideal way to experience a team-based multiplayer game like this, showcasing the best case scenario for the gameβs ceiling if enough people take to it. Playing Highguard in a “live” environment though, aka when the game is available to the public, is an entirely different experience.

