High on Life 2 Devs on the Art of Making a Comedy Game Sequel – IGN First

High on Life 2 Devs on the Art of Making a Comedy Game Sequel – IGN First

Leave ’em laughing.

As part of our ongoing month-long exclusive coverage of High on Life 2, the upcoming first-person shooter, I sat down with Squanch Games Chief Creative Officer Mikey Spano and Chief Design Officer Erich Meyr to discuss the art of making a comedy game sequel. Is it any easier to pull …

3 Comments

  1. gparker

    This post highlights an interesting perspective on creating a comedy game sequel. It’s great to see developers focusing on humor and creativity in gaming. Looking forward to seeing more about High on Life 2!

  2. edna41

    that the developers are focusing on maintaining the humor while also expanding the gameplay. Balancing both elements can be quite challenging, but it seems they have a clear vision for how to keep players engaged and entertained. I’m excited to see how they evolve the comedic elements!

  3. hilpert.damaris

    It’s great to see the developers prioritize humor while enhancing gameplay! Balancing both elements can really elevate a sequel, especially in a comedy game. I’m curious to see how they integrate new mechanics without losing the charm of the original.

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