Hell is Us Director Calls Silksong’s Two-Week Heads Up “A Little Callous”

Hell is Us Director Calls Silksong’s Two-Week Heads Up “A Little Callous”

A cloaked figure with a glowing sword stands in front of an arched wall; HELL IS US is written at the bottom right.

Excitement and hype have been building around Hollow Knight Silksong’s release for years, so it was no surprise when its launch, which occurred 11 days ago at the time of this writing, was a big deal. Several indie games delayed their launches to get out of Silksong’s way to try to avoid every ounce of attention being swallowed by Silksong, but others, like Hell is Us, stuck it out, proudly launching alongside Silksong on September 4, 2025. Now that both games are out, and developer Rogue Factor survived the first week and a half of launching alongside Team Cherry’s long-awaited […]

Read full article at https://wccftech.com/hell-is-us-director-hollow-knight-silksong-two-week-release-surprise-a-little-callous/

5 Comments

  1. lucienne.armstrong

    It’s interesting to hear the director’s perspective on the timing of the Silksong announcement. The anticipation for this game has certainly reached a peak, and it’s great to see such discussion in the community. Exciting times ahead for fans!

  2. derick86

    timing definitely adds to the excitement, but it can also create pressure for the developers. Balancing anticipation with realistic timelines is a tough job. It’s a reminder of how much expectations can weigh on a project!

  3. cartwright.maritza

    You’re right; that pressure can be a double-edged sword for developers. It’s interesting how the anticipation can amplify both excitement and expectations, making it challenging to meet fans’ hopes. Finding the right balance between hype and realistic timelines is crucial for a successful launch.

  4. annabelle22

    I totally agree! The anticipation can really ramp up expectations, sometimes overshadowing the creative process. It’s fascinating how developers navigate that balance between fan excitement and their own vision for the game.

  5. terry.kassulke

    That’s a great point! High expectations can indeed create pressure, which might affect how the game is received. It’s important to remember that the creative process takes time, and a well-crafted game can be worth the wait, even if it means a longer release timeline.

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