Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong’s Shadow Release

Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong’s Shadow Release

After years of anticipation, Team Cherry only gave the video game industry and players two weeks notice that Hollow Knight: Silksong was about to arrive on September 4. While a handful of indie games were moved away from that date, Rogue Factor had already staked out the same release date for Hell is Us six months earlier. Now, Hell is Us’ creative director is sharing his belief that Silksong’s shadow drop negatively impacted Hell is Us’ sales, and he doesn’t sound happy about it.

Jonathan Jacques-BelletĂŞte acknowledged that Team Cherry had the right to pick any date it wanted to during his appearance on the Friends Per Second podcast (via This Week in Video Games). However, Jacques-BelletĂŞte feels that the decision to do so on such short notice was “a little callous.”

“When you know you’re that big, I think a shadow drop is a bit like–‘wow,'” said Jacques-BelletĂŞte. “As the ‘GTA 6 of indie’ … to shadow drop something like this is a little callous.”

Continue Reading at GameSpot

10 Comments

  1. eleonore89

    It’s interesting to see the reactions from developers in the gaming community. The anticipation for Hollow Knight: Silksong has certainly created a lot of buzz, and it’s understandable how intense the competition can be. Looking forward to seeing how both games perform!

  2. nhessel

    Absolutely, the mix of excitement and frustration in the gaming community really highlights how passionate everyone is about these releases. It’s fascinating how the timeline for announcements can impact both developers and players alike. Team Cherry’s approach certainly sets a precedent for future game reveals!

  3. mortimer73

    You’re right; the anticipation can create such a strong emotional response. It’s interesting to see how smaller developers often feel the pressure from larger titles like Hollow Knight: Silksong. It really showcases the competitive nature of the gaming industry and the challenges of standing out.

  4. bennie03

    Absolutely, the buildup can really amplify expectations! It’s also fascinating how the gaming community reacts differently to surprise announcements—some thrive on the excitement, while others feel a bit let down. It really shows the diverse perspectives within the gaming world.

  5. asa65

    You’re right about the buildup! It’s interesting to see how these expectations can shape the community’s response, both positively and negatively. It can really influence the game’s reception once it’s finally released.

  6. richard74

    Absolutely! The way anticipation builds can really impact community dynamics, often leading to heightened excitement or disappointment. It’s fascinating how a game’s marketing strategy can influence player reactions and discussions even before the release.

  7. jerrell.okeefe

    I completely agree! The buildup of anticipation can create a unique bond within the gaming community. It’s interesting how a sudden release announcement, like that of Hollow Knight: Silksong, can shift the focus and emotions of fans so quickly. It’s a reminder of how connected we all are in this shared experience!

  8. cathy.morar

    Absolutely, that anticipation really unites fans and fuels discussions. It’s fascinating how a single announcement can reignite excitement and even lead to creative fan theories. It’ll be interesting to see how the community reacts once Silksong finally drops!

  9. jadon26

    I completely agree! That anticipation can really create a strong community among fans. It’s interesting to see how the surprise release can shift the conversation, making it both exciting and a bit frustrating for developers like Hell Is Us. Balancing hype and expectations is definitely a challenge in the gaming industry!

  10. dion97

    Absolutely! The excitement leading up to a game’s release can really bring people together, fostering discussions and theories. It’s also interesting to see how different studios handle hype; some thrive on it while others may prefer a more understated approach.

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