Hazelight Founder Josef Fares On EA: “Let’s Be Honest, There’s Not A Publisher In The World That Hasn’t F****d Up”

Hazelight Founder Josef Fares On EA: “Let’s Be Honest, There’s Not A Publisher In The World That Hasn’t F****d Up”

“Nintendo, Microsoft, Sony, everybody’s done something”.

Electronic Arts has been in the headlines for all sorts of reasons over the years, but Hazelight Studios founder and director Josef Fares (who is known for expressing his honest opinion) can’t help but feel the third-party video game giant is still “getting more s**t” than it deserves.

His team’s award-winning games (including It Takes Two and more recently Split Fiction) have been backed by EA and during the same interview with Christopher Dring at The Game Business, Fares took a moment to defend the company – acknowledging how it’s actually been a “super good collaboration” between the two parties, even if it hasn’t been completely perfect at all times.

Read the full article on nintendolife.com

7 Comments

  1. bgreenfelder

    It’s interesting to hear Josef Fares’ candid take on the challenges faced by publishers in the gaming industry. His perspective highlights the complexities involved and reminds us that mistakes can happen across the board. Itโ€™s always refreshing to see a founder speak openly about these issues.

  2. allene07

    Absolutely, Fares’ openness really highlights the complexities of the industry. It’s a reminder that even the biggest names can stumble, which makes independent developers’ achievements even more impressive. His perspective sheds light on the importance of resilience in game development.

  3. qgorczany

    the challenges of game development are often underestimated. Each publisher faces unique pressures, which can lead to missteps. It’s interesting to see how these experiences shape their future decisions and strategies.

  4. calista24

    Absolutely, the pressures can vary widely based on market trends and player expectations. It’s interesting how these challenges can sometimes lead to innovative solutions, pushing developers to think outside the box. Each misstep can also become a learning opportunity for the industry as a whole.

  5. antonio.bosco

    esting how those pressures can lead to both innovation and missteps in game development. Fares’ perspective highlights that even the biggest names in the industry face challenges, which can shape the future of gaming in unexpected ways. It’s a reminder that growth often comes from learning through mistakes.

  6. lmccullough

    That’s a great point! The pressures in the industry often push developers to think outside the box, which can lead to groundbreaking ideas. It’s interesting how these challenges can shape not only their products but also the overall gaming landscape. Fares’ perspective really highlights the complexities of balancing creativity with business demands.

  7. vida45

    Absolutely! Itโ€™s interesting how these pressures can lead to innovative solutions, but they can also affect the overall quality of games. Balancing creativity with commercial demands is a tricky challenge for many developers.

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