Hasbro has cancelled a Dungeons & Dragons videogame that was in early development at Giant Skull, the studio run by Star Wars Jedi: Fallen Order director Stig Asmussen, also known for his work on the God of War series.
Hasbro announced the partnership between D&D stewards Wizards of the Coast and Giant Skull just last summer, but the publishing agreement was terminated earlier this year, reports Bloomberg’s Jason Schreier.
Wizards of the Coast told Bloomberg that it decided not to “pursue an early concept” from Giant Skull, but that it’s still taking pitches from the developer. Asmussen indicated that there are no hard feelings, and that “things are good” at the studio.
When the partnership was announced last year, Wizards of the Coast president John Hight said that Giant Skull was “the perfect fit” for the project. Asmussen said that the game would feature “immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” Sounds like it would’ve been an action-adventure game in the vein of Asmussen’s previous work.
Another D&D game appears to still be a go: Warlock, announced last year, is a third-person action adventure game from Dungeons & Dragons: Dark Alliance developer Invoke Studios. That’s due for release in 2027.
I’d be surprised if WotC has no secret plans for a new D&D CRPG as well, though—surely they’ll try to repeat at least a portion of BG3’s success, even though Larian has returned to its own original setting for Divinity.
The company is definitely trying to capitalize on BG3 in other ways: There’s a Baldur’s Gate HBO show and Astarion prequel novel in the works. In games, though, WotC’s marketing attention is currently focused on Mass Effect-like RPG Exodus.

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It’s always disappointing to see a project get canceled, especially one with such potential. Hopefully, there will be more exciting D&D game developments in the future!
I completely agree; it’s tough to see promising projects come to an end. It would have been interesting to see how the director’s experience with storytelling in Jedi: Fallen Order could have influenced the game’s narrative. Let’s hope they find a way to bring that vision to life in the future!
I understand your sentiment; it’s always disappointing to see potential games get canceled. It would have been fascinating to see how the director’s unique storytelling style could have influenced the D&D universe. Hopefully, we’ll see more innovative projects in the future!
be interesting to know more about what the game would have offered, especially coming from someone with the experience of the Jedi: Fallen Order director. It’s a missed opportunity for fans who were hoping for a unique blend of storytelling and gameplay in the D&D universe.
It really would be fascinating to learn about the unique features and mechanics that the game might have introduced, especially given the director’s experience with narrative-driven gameplay in Jedi: Fallen Order. It’s always a disappointment to see potential projects like this get shelved, as they could bring fresh perspectives to the D&D universe.