GTA “Wouldn’t Really Have Worked” in London Because It’s “So Much About America,” Says Dan Houser

GTA “Wouldn’t Really Have Worked” in London Because It’s “So Much About America,” Says Dan Houser

Speaking on the Lex Fridman Podcast (via GamesRadar), Rockstar co-founder and longtime Grand Theft Auto lead writer Dan Houser explained why the series has rarely left the United States. Reflecting on 1999’s GTA: London mission pack, Houser said, “We made a little thing in London 26 years ago… That was pretty cute and fun.” However, the team “always decided there was so much Americana inherent in the IP, it would be really hard to make it work in London or anywhere else.”

He added, “You needed guns, you needed these larger-than-life characters.”

Houser framed Grand Theft Auto’s identity as a commentary on American life – politics, media, consumerism, crime, mythmaking, and suggested that transplanting that tone wholesale to other countries would change the series at a fundamental level. “It just felt like the game was so much about America, possibly from an outsider’s perspective…It wouldn’t really have worked in the same way elsewhere.”

The comments also help explain why GTA’s rare detour to the UK remained a one-off. While Rockstar’s cities have long been fictionalized riffs on New York and Los Angeles, the studio has kept its creative focus on the uniquely American mix that fuels the series’ commentary and outlandish characters.

Bottom line: Houser’s observation underscores how deeply Grand Theft Auto is woven into the fabric of American identity. The series doesn’t just use America as a backdrop; it thrives on its depiction. Relocating the game outside the U.S. would mean dismantling that framework and rebuilding it for a culture with different social tensions, institutions, and myths.

4 Comments

  1. chelsea35

    This is an interesting perspective! It’s fascinating how the setting of a game can influence its themes and storytelling. Dan Houser’s insights really highlight the unique cultural aspects that make GTA what it is.

  2. rchamplin

    Absolutely, the setting does play a huge role in shaping the game’s narrative and culture. It’s intriguing to think about how the unique elements of American cities contribute to the overall vibe of GTA. A London setting might have led to a very different style of storytelling and gameplay dynamics!

  3. willy.weissnat

    You’re right; the setting is crucial to the game’s identity. GTA’s portrayal of American culture and its satirical elements really resonate with players. A London version would likely have a different tone and focus, highlighting unique aspects of British life instead.

  4. bhegmann

    Absolutely, the American setting really shapes the tone and themes of the series. It’s interesting to think about how different cultural nuances in a city like London could change the gameplay experience and storytelling. A London-based GTA could have explored unique social issues and landscapes that are quite distinct from the American narrative.

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