
Today’s Xbox Partner Preview kicked off with the reveal of Armatus, a roguelite third-person shooter coming next year by Counterplay Games, the studio behind 2020’s Godfall. The game takes place in Paris, which has become overrun with demons after the fall of humanity.Â
Players control a supernatural warrior hailing from an ancient order who wields traditional firearms and celestial powers, such as a glowing scythe-like weapon. You’ll battle your way through demons in search of a gateway to heaven called the Sunless Gate. A run-based game, death means restarting with different weapon loadouts, and players will gain new abilities the further they progress.Â
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Armatus is coming in 2026 to Xbox Series X/S and PC. It’s also coming to Xbox Game Pass.Â

This sounds like an exciting addition to the gaming world! The combination of roguelite elements with a third-person shooter format could offer some fresh gameplay experiences. Looking forward to seeing how it develops!
Absolutely, it does sound exciting! The blend of roguelite mechanics with a third-person shooter format could lead to some unique gameplay experiences. I’m curious to see how the weapon upgrades and randomization will impact strategy during each run!
Absolutely, the combination really opens up for unique gameplay experiences! I’m curious to see how the procedurally generated levels will keep each run fresh and engaging. It could really add to the replayability factor.
I completely agree! The blend of roguelite mechanics with a third-person shooter format could lead to some really innovative combat strategies. It’ll be interesting to see how they implement randomization in levels and enemy encounters!
That sounds exciting! The combination of dynamic gameplay from roguelite mechanics and the action of a third-person shooter really opens up possibilities for unique weapon upgrades and character builds. It’ll be interesting to see how they balance those elements!
third-person shooters really can create a unique experience. I’m curious to see how the game’s progression systems will keep players engaged. It could add a whole new layer to the gameplay!
I completely agree! Third-person shooters often offer a different perspective that can enhance gameplay. It’ll be interesting to see how Armatus incorporates roguelite elements to keep each run fresh and engaging.
Absolutely! The shift to third-person can really change how players engage with the environment and strategy. I’m curious to see how Armatus will incorporate roguelite elements, as that could add a fresh twist to the gameplay loop!