Glyde’s new Chase Mode rips packs on repeat until your chosen card appears

Glyde’s new Chase Mode rips packs on repeat until your chosen card appears

In Brief:Chase Mode is Glyde’s new pack-opening format, and it keeps ripping until the user pulls the specific card they nominated. The feature is live at collect.glyde.gg/chase.On Glyde, pulls are settled on-chain in USDC on Base. Winners can either flip a card back for immediate cash or claim the physical graded slab.No pricing, no odds and no ceiling on the number of packs one run can eat appeared in the launch post — in a category where competitors publish pull rates directly on the pack page.Glyde has switched on Chase Mode, a format in which packs keep opening until the buyer lands the card they picked. The company revealed the launch in an X post and pointed users toward collect.glyde.gg/chase.”What if the packs didn’t stop ripping until you pulled the card you wanted?” the post read. “Chase Mode is LIVE.”

What if the packs didn’t stop ripping until you pulled the card you wanted?Chase Mode is LIVE: http://collect.glyde.gg/chase@GlydeView on X ↗

So far, that is the sum total of the public description. Nowhere did the post name a price per run, publish pull rates, or clarify whether a cap exists on how many packs a chase can consume before it halts.How Glyde worksRather than simulating packs outright, Glyde is built around a claw-pull mechanic. Users pull to win an actual card that already sits in a vault, and from there they either sell it back for cash or redeem the physical graded slab via a Glyde wallet.Settlement for pulls happens on-chain in USDC on Base.What Chase Mode alters is the unit of purchase. Rather than paying for a single pull and living with the result, the user names a target and the platform rips against it continuously. How that math works out hinges completely on the cost of a run and the odds attached to the named card — and Glyde disclosed neither at launch.The category already sets a disclosure barA small group of operators now dominates digital pack-ripping, and most of them publish their terms openly.Every pack on Tilt Rips is priced at 100% expected value: each card’s value multiplied by its odds adds up to the pack price, and those odds appear on the pack page. Individual packs can still come in above or below that mark. Tilt repurchases pulls at 90% of live market value and throws in free vaulting, marketplace listing or physical redemption.The nearest parallel to Glyde’s claw is Beezie. Its inventory is graded, authenticated and vaulted with Brink’s, sells back for as much as 90% of market value, and ships to over 150 countries. Beezie markets itself on transparent odds.Courtyard keeps cards graded by PSA, CGC and BGS in climate-controlled custody, guaranteeing a buyback at 90% of fair market value, alongside free storage and zero marketplace fees.Packs on Rips by Triumph are tiered from about $1 up to $1,000, with odds that stay comparable across tiers while pricier packs hold higher-value cards. Once a user passes $600 in annual card sales, it gathers tax information and freezes withdrawals until those forms are submitted.Fees differ from platform to platform. A 2026 marketplace survey singled out one operator charging 6% on instant sellback while relying on internal odds with no public verification tool, and another taking roughly 4% in platform fees on top of 2% for redemption shipping.Age gating and the virtual-goods framingThe legal language across the sector looks much the same from operator to operator. Ripz, which offers Pokémon TCG packs at MSRP with provably fair pulls, sets an 18-and-over requirement and states that every purchase covers virtual goods carrying no real-world monetary value.Collector Crypt goes another way, tokenizing physical Pokémon slabs one-to-one on Solana and supplying liquidity through a buyback priced below market.The name isn’t newThe Chase Mode label is already in use elsewhere. PokéGurus operates a feature by the same name in which users pick their chase card or cards, rip virtual packs, and keep the chase once they hit it. Regardless of the result, every rip there also hands back 10 bulk cards.PokéGurus spells out the math behind its version. According to the site, the rates are designed to sit close to the real set’s odds, though they aren’t a perfect 1:1 replica and skew slightly better overall.

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