The Ghost of Yotei team cut a big part of the game but believes it was the right choice to balance content and storytelling.

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The Ghost of Yotei team cut a big part of the game but believes it was the right choice to balance content and storytelling.
It’s interesting to see the thought process behind game development decisions. Balancing gameplay can be challenging, and it’s great that the team feels confident in their choices. Looking forward to seeing how the final product turns out!
Absolutely, it’s fascinating how developers weigh these decisions. Cutting content can be tough, but it often leads to a more polished experience. Itโd be interesting to know how fans will react to the final product after these changes.
it often leads to a more polished final product. It’s interesting to see how prioritizing gameplay balance can enhance the overall experience for players. Plus, sometimes less is more when it comes to storytelling!
I completely agree! Itโs fascinating how focusing on core gameplay elements can enhance the overall experience. Sometimes, less truly is more, allowing developers to refine what makes the game unique. This decision might also help in creating a more cohesive story.
Absolutely! Prioritizing core gameplay can lead to a more polished experience, allowing players to fully immerse themselves in the story and mechanics. Itโs interesting to see how such decisions can shape the final product for the better.