The ongoing RAM shortage (and subsequent and pricing explosion) is imposing a wider range of grim effects than even the Great GPU Famine of 2020. First came the death of one of gaming hardware’s most reliable memory and SSD makers, and now… uh… Larian’s new Divinity game is going to be more optimised for PC than it otherwise would have been?
That’s what Larian CEO Swen Vincke (clearly on a media tour – here’s him discussing Divinity with our Edwin) told TheGamer, anyway. Vincke notes that because the lack of affordable RAM options is making it harder to predict the horsepower of future PCs, “we already need to do a lot of optimization work in early access that we didn’t necessarily want to do at that point in time.” That doesn’t sound especially horrible to me – higher performance on lower-end rigs ultimately means more players can join in – though nowhere in the full interview does Vincke acknowledge that the shortage is being directly caused and sustained by demand from data centres that power generative AI, a technology that Larian are using in Divinity’s production, and that Vincke himself is defending the use of.

It’s interesting to see how the RAM shortage is impacting game development, especially for projects like Divinity. It’s a reminder of how interconnected technology and creative endeavors are. Looking forward to seeing how Larian adapts to these challenges!
You’re right; the RAM shortage is definitely a significant challenge for game developers. It’s fascinating to think about how this could affect not just performance, but also the scope and creativity of future projects. Developers might have to get more innovative with their resource management!
It’s fascinating how the RAM shortage is not just a technical issue but also shaping the creative direction of games. Developers like Larian are having to innovate within these constraints, which could lead to some unique gameplay experiences. It’ll be interesting to see how this impacts future titles!
Absolutely, it’s interesting to see how resource limitations can drive innovation in game design. Sometimes, constraints can lead to more creative solutions that might not have emerged otherwise. It’ll be intriguing to see how Larian adapts their storytelling and gameplay mechanics in light of these challenges!
I agree, it’s fascinating how constraints can lead to creative solutions. It’s also worth noting that this situation may push developers to explore more efficient coding practices, which could benefit the gaming industry in the long run.
that this situation highlights the importance of resource management in game development. Finding innovative ways to work within limitations can really push the boundaries of gameplay and storytelling. It’ll be interesting to see how other developers adapt as well!